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c++ Programming Glossary: triangles

How can I allocate all the availble memory in visual studio for my application?

http://stackoverflow.com/questions/15606429/how-can-i-allocate-all-the-availble-memory-in-visual-studio-for-my-application

studio for my application I want to render 4 millions triangles in my windows based software which is written in Visual Studio.. C 2010 Build in Release Mode . When I render 3.9 millions triangles the total RAM memory consumed by the software is 400MB. But.. the software is 400MB. But when I try to render 4 millions triangles just 100K more the system gives me an error. For Example Point..

Delaunay triangulation opencv c++

http://stackoverflow.com/questions/16603780/delaunay-triangulation-opencv-c

the triangulation algorithm starts its job considering triangles posted at infinity . Can you explain me how to draw only the..

What are some best practices for OpenGL coding (esp. w.r.t. object orientation)?

http://stackoverflow.com/questions/166356/what-are-some-best-practices-for-opengl-coding-esp-w-r-t-object-orientation

components interleaved interleaved arrays have array of triangles. If you're in OOP land you could call this class a Mesh . Materials..

Convert triangle strips to triangles?

http://stackoverflow.com/questions/3485034/convert-triangle-strips-to-triangles

triangle strips to triangles I'm using the GPC tessellation library and it outputs triangle.. s .vertex v 1 .x tri.strip s .vertex v 1 .y glEnd Because trianglestrip triangulation goes like this numbers represent vertex indexes.. vertex indexes 0 2 1 3 Note I assume that vertices in trianglestrips are stored in the same order as in my picture AND that..

shared_ptr: horrible speed

http://stackoverflow.com/questions/3628081/shared-ptr-horrible-speed

nl i e_heuristic half_edges_dt Corect boundary triangles swap edges in triangles adjacent to simplex triangles . They.. half_edges_dt Corect boundary triangles swap edges in triangles adjacent to simplex triangles . They are legal due to DT but.. triangles swap edges in triangles adjacent to simplex triangles . They are legal due to DT but not creating the convex hull..

C++ triangle rasterization

http://stackoverflow.com/questions/7870533/c-triangle-rasterization

work correctly. For some reason it only draws half of the triangles. void DrawTriangle Point2D p0 Point2D p1 Point2D p2 Point2D.. shapes. When I disable the second region all those weird triangles disappear. The wireframe mode works perfect so this eliminates.. complex version for arbitrary convex polygons not just triangles and I think apart from the Bresenham's algorithm it's very simple..

Segmentation fault at glGenVertexArrays( 1, &vao );

http://stackoverflow.com/questions/8302625/segmentation-fault-at-glgenvertexarrays-1-vao

keys #include Angel.h const int NumTriangles 12 6 faces 2 triangles face const int NumVertices 3 NumTriangles const int TextureSize..