android Programming Glossary: textures
“Bitmap too large to be uploaded into a texture” http://stackoverflow.com/questions/10271020/bitmap-too-large-to-be-uploaded-into-a-texture this limit relates to a size limit for OpenGL hardware textures 2048x2048 . The image I need to load is a pinch zoom image of..
How to increase heap size of an android application? http://stackoverflow.com/questions/11275650/how-to-increase-heap-size-of-an-android-application which uses several 3D models. Such a model with textures can take up a lot of memory. I found out the manufacturer sets..
Draw text in OpenGL ES (Android) http://stackoverflow.com/questions/1339136/draw-text-in-opengl-es-android bad but the most direct approach. Render common strings to textures and simply draw those textures. This is by far the simplest.. Render common strings to textures and simply draw those textures. This is by far the simplest and fastest but the least flexible...
Tutorials and libraries for OpenGL-ES games on Android [closed] http://stackoverflow.com/questions/1629775/tutorials-and-libraries-for-opengl-es-games-on-android tutorials DroidNova Basic tutorial covering polygons no textures anddev forum with some tutorials Other Android OpenGL ES information..
Prevent onPause from trashing OpenGL Context http://stackoverflow.com/questions/2112768/prevent-onpause-from-trashing-opengl-context prevent this from happening It takes a long time to load textures into the context and i'd like to prevent having to reload them...
Trying to draw textured triangles on device fails, but the emulator works. Why? http://stackoverflow.com/questions/2113638/trying-to-draw-textured-triangles-on-device-fails-but-the-emulator-works-why all I get are white squares. This suggests to me that the textures aren't loading but I can't figure out why they aren't loading... but I can't figure out why they aren't loading. All of my textures are 32 bit PNGs with alpha channels under res raw so they aren't.. optimized per the sdk docs . Here's how I am loading my textures private void loadGLTexture GL10 gl Context context int reasource_id..
Difference between a View's Padding and Margin http://stackoverflow.com/questions/4619899/difference-between-a-views-padding-and-margin
iOS / Android cross platform development [duplicate] http://stackoverflow.com/questions/6171128/ios-android-cross-platform-development comes with some sample games complete with 3D assets and textures which really helps getting up to speed with what can be a pretty..
HW accelerated activity - how to get OpenGL texture size limit? http://stackoverflow.com/questions/7428996/hw-accelerated-activity-how-to-get-opengl-texture-size-limit the minimum limit is 2048px i.e. the hardware must support textures at least 2048x2048. In ICS we will introduce a new API on the..
libgdx SpriteBatch render to texture http://stackoverflow.com/questions/7551669/libgdx-spritebatch-render-to-texture artifacts which happen when I scale alpha blended textures independently. If there is any other way to remove such artifacts..
Android Market - This application is available to over 0 devices? http://stackoverflow.com/questions/8172454/android-market-this-application-is-available-to-over-0-devices API level 7 15 Supported screens small xlarge OpenGL textures all If it is not strange enough I have another application at..
Android OpenGL Texture Compression http://stackoverflow.com/questions/9148795/android-opengl-texture-compression as I cannot find anything Thanks android opengl es textures share improve this question There are mainly four textures.. share improve this question There are mainly four textures compression types supported on Android ETC1 Ericcson texture.. support an alpha channel so can only be used for opaque textures. PVRTC PowerVR texture compression . Supported by devices with..
“Bitmap too large to be uploaded into a texture” http://stackoverflow.com/questions/10271020/bitmap-too-large-to-be-uploaded-into-a-texture a bitmap into an ImageView and seeing this error. I gather this limit relates to a size limit for OpenGL hardware textures 2048x2048 . The image I need to load is a pinch zoom image of about 4 000 pixels high. I've tried turning off hardware acceleration..
How to increase heap size of an android application? http://stackoverflow.com/questions/11275650/how-to-increase-heap-size-of-an-android-application size of an android application I am writing an Android application which uses several 3D models. Such a model with textures can take up a lot of memory. I found out the manufacturer sets a limit on the heap size an application can use. For example..
Draw text in OpenGL ES (Android) http://stackoverflow.com/questions/1339136/draw-text-in-opengl-es-android Place a TextView over your SurfaceView. This is slow and bad but the most direct approach. Render common strings to textures and simply draw those textures. This is by far the simplest and fastest but the least flexible. Roll your own text rendering.. This is slow and bad but the most direct approach. Render common strings to textures and simply draw those textures. This is by far the simplest and fastest but the least flexible. Roll your own text rendering code based on a sprite. Probably..
Tutorials and libraries for OpenGL-ES games on Android [closed] http://stackoverflow.com/questions/1629775/tutorials-and-libraries-for-opengl-es-games-on-android useful information which I would have liked to share Android tutorials DroidNova Basic tutorial covering polygons no textures anddev forum with some tutorials Other Android OpenGL ES information Google IO lecture regarding games not much OpenGLES..
Prevent onPause from trashing OpenGL Context http://stackoverflow.com/questions/2112768/prevent-onpause-from-trashing-opengl-context to do according to the documentation but is there a way to prevent this from happening It takes a long time to load textures into the context and i'd like to prevent having to reload them. android opengl es share improve this question I think..
Trying to draw textured triangles on device fails, but the emulator works. Why? http://stackoverflow.com/questions/2113638/trying-to-draw-textured-triangles-on-device-fails-but-the-emulator-works-why When I fire up the same code on an actual device Droid 2.0.1 all I get are white squares. This suggests to me that the textures aren't loading but I can't figure out why they aren't loading. All of my textures are 32 bit PNGs with alpha channels under.. This suggests to me that the textures aren't loading but I can't figure out why they aren't loading. All of my textures are 32 bit PNGs with alpha channels under res raw so they aren't optimized per the sdk docs . Here's how I am loading my.. 32 bit PNGs with alpha channels under res raw so they aren't optimized per the sdk docs . Here's how I am loading my textures private void loadGLTexture GL10 gl Context context int reasource_id int texture_id Get the texture from the Android resource..
Difference between a View's Padding and Margin http://stackoverflow.com/questions/4619899/difference-between-a-views-padding-and-margin
iOS / Android cross platform development [duplicate] http://stackoverflow.com/questions/6171128/ios-android-cross-platform-development is a port since Unity doesn't support WinPhone . Unity comes with some sample games complete with 3D assets and textures which really helps getting up to speed with what can be a pretty complicated environment. Corona www.anscamobile.com corona..
HW accelerated activity - how to get OpenGL texture size limit? http://stackoverflow.com/questions/7428996/hw-accelerated-activity-how-to-get-opengl-texture-size-limit acceleration share improve this question Currently the minimum limit is 2048px i.e. the hardware must support textures at least 2048x2048. In ICS we will introduce a new API on the Canvas class that will give you this information. I don't..
libgdx SpriteBatch render to texture http://stackoverflow.com/questions/7551669/libgdx-spritebatch-render-to-texture to fit screen in landscape mode . This way I want to eliminate artifacts which happen when I scale alpha blended textures independently. If there is any other way to remove such artifacts please point them out And is there any online documentation..
Android Market - This application is available to over 0 devices? http://stackoverflow.com/questions/8172454/android-market-this-application-is-available-to-over-0-devices android.hardware.screen.portrait android.hardware.touchscreen API level 7 15 Supported screens small xlarge OpenGL textures all If it is not strange enough I have another application at the same account with very similar requirements and it gives..
Android OpenGL Texture Compression http://stackoverflow.com/questions/9148795/android-opengl-texture-compression Could some point me in the right direction or offer some examples as I cannot find anything Thanks android opengl es textures share improve this question There are mainly four textures compression types supported on Android ETC1 Ericcson texture.. as I cannot find anything Thanks android opengl es textures share improve this question There are mainly four textures compression types supported on Android ETC1 Ericcson texture compression . This format is supported by all Android phones... This format is supported by all Android phones. But It doesn't support an alpha channel so can only be used for opaque textures. PVRTC PowerVR texture compression . Supported by devices with PowerVR GPUs Nexus S Kindle fire... . ATITC ATI texture compression..
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