android Programming Glossary: multiplying
Is Google's Android OpenGL tutorial teaching incorrect linear algebra? http://stackoverflow.com/questions/11925647/is-googles-android-opengl-tutorial-teaching-incorrect-linear-algebra relevant bits of it Start out by creating a MVPMatrix by multiplying mProjMatrix mVMatrix. So far so good. Set the camera position..
Gyroscope Issues with Device Orientation http://stackoverflow.com/questions/14310347/gyroscope-issues-with-device-orientation snippet is where you get your initial rotationMatrix. Try multiplying rotationMatrix by a hand crafted 90 degrees rotation matrix..
Scrolling a Canvas smoothly in Android http://stackoverflow.com/questions/2079328/scrolling-a-canvas-smoothly-in-android
How to use an OpenCV rotation and translation vector with OpenGL ES in Android? http://stackoverflow.com/questions/3712049/how-to-use-an-opencv-rotation-and-translation-vector-with-opengl-es-in-android So far the closest results I have gotten was when randomly multiplying the whole matrix with 1. But most of the time the squares still..
Android: Matrix -> what is the different between preconcat and postconcat? http://stackoverflow.com/questions/3855578/android-matrix-what-is-the-different-between-preconcat-and-postconcat isn't commutative so when adding a transformation by multiplying your matrix you need to specify whether you're left multiplying.. your matrix you need to specify whether you're left multiplying or right multiplying. The difference it makes is what order.. need to specify whether you're left multiplying or right multiplying. The difference it makes is what order your transformations..
Android audio and voice processing http://stackoverflow.com/questions/5202277/android-audio-and-voice-processing by the function f t Amplification is achieved by multiplying the audio sample by some factor A A f t share improve this..
android live wallpaper rescaling http://stackoverflow.com/questions/5208203/android-live-wallpaper-rescaling everywhere. then scale accordingly using scaleBitmap by multiplying the scaler by the image height and width and also use the same..
Draw A Circle On Android MapView http://stackoverflow.com/questions/5293709/draw-a-circle-on-android-mapview together at the poles. This can be corrected however by multiplying by 1 FloatMath.cos float Math.toRadians mLat which is the only..
Creating a SoftKeyboard with Multiple/Alternate characters per key http://stackoverflow.com/questions/7752580/creating-a-softkeyboard-with-multiple-alternate-characters-per-key tag with a FrameLayout with a height specified by multiplying the keyHeight by the amount of rows. Inside this tag I've simply..
Is Google's Android OpenGL tutorial teaching incorrect linear algebra? http://stackoverflow.com/questions/11925647/is-googles-android-opengl-tutorial-teaching-incorrect-linear-algebra Am I right or is there something I am missing Here are the relevant bits of it Start out by creating a MVPMatrix by multiplying mProjMatrix mVMatrix. So far so good. Set the camera position View matrix Matrix.setLookAtM mVMatrix 0 0 0 3 0f 0f 0f 0f..
Gyroscope Issues with Device Orientation http://stackoverflow.com/questions/14310347/gyroscope-issues-with-device-orientation rotationMatrix accMagOrientation 4 5 At line 2 in the above snippet is where you get your initial rotationMatrix. Try multiplying rotationMatrix by a hand crafted 90 degrees rotation matrix before calling getOrientation at line 3. I think this will effectively..
Scrolling a Canvas smoothly in Android http://stackoverflow.com/questions/2079328/scrolling-a-canvas-smoothly-in-android
How to use an OpenCV rotation and translation vector with OpenGL ES in Android? http://stackoverflow.com/questions/3712049/how-to-use-an-opencv-rotation-and-translation-vector-with-opengl-es-in-android my question is can anyone tell me how to use them correctly So far the closest results I have gotten was when randomly multiplying the whole matrix with 1. But most of the time the squares still look mirror inverted or rotated for 180 degrees. So I guess..
Android: Matrix -> what is the different between preconcat and postconcat? http://stackoverflow.com/questions/3855578/android-matrix-what-is-the-different-between-preconcat-and-postconcat than they already are. Now matrix multiplication generally isn't commutative so when adding a transformation by multiplying your matrix you need to specify whether you're left multiplying or right multiplying. The difference it makes is what order.. isn't commutative so when adding a transformation by multiplying your matrix you need to specify whether you're left multiplying or right multiplying. The difference it makes is what order your transformations are chained in. By right multiplying your.. when adding a transformation by multiplying your matrix you need to specify whether you're left multiplying or right multiplying. The difference it makes is what order your transformations are chained in. By right multiplying your matrix using preRotate..
Android audio and voice processing http://stackoverflow.com/questions/5202277/android-audio-and-voice-processing
android live wallpaper rescaling http://stackoverflow.com/questions/5208203/android-live-wallpaper-rescaling bigger image is 1024. that will give me a ratio to work with everywhere. then scale accordingly using scaleBitmap by multiplying the scaler by the image height and width and also use the same scaler for positioning example image x lets say is at 50..
Draw A Circle On Android MapView http://stackoverflow.com/questions/5293709/draw-a-circle-on-android-mapview conversion does not account for the fact that meridians come together at the poles. This can be corrected however by multiplying by 1 FloatMath.cos float Math.toRadians mLat which is the only change that I made to Scott's original answer. I hope this..
Creating a SoftKeyboard with Multiple/Alternate characters per key http://stackoverflow.com/questions/7752580/creating-a-softkeyboard-with-multiple-alternate-characters-per-key the KeyboardView source code is below Wrapping the KeyboardView tag with a FrameLayout with a height specified by multiplying the keyHeight by the amount of rows. Inside this tag I've simply created a LinearLayout to hold rows then a LinearLayout..
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