android Programming Glossary: downtime
how to generate zoom/pinch gesture for testing for Android http://stackoverflow.com/questions/11523423/how-to-generate-zoom-pinch-gesture-for-testing-for-android action down event MotionEvent event MotionEvent.obtain downTime eventTime MotionEvent.ACTION_DOWN 1 prop_start0 pointerCoords_start0.. event action pointer 2 down event event MotionEvent.obtain downTime eventTime MotionEvent.ACTION_POINTER_2_DOWN 2 properties_start0_1.. stepy1 eventTime event_interval event MotionEvent.obtain downTime eventTime MotionEvent.ACTION_MOVE 2 properties_move_event pointerCoords_move_event0_1..
How to simulate a touch event in Android? http://stackoverflow.com/questions/4396059/how-to-simulate-a-touch-event-in-android toast.show return true Obtain MotionEvent object long downTime SystemClock.uptimeMillis long eventTime SystemClock.uptimeMillis.. int metaState 0 MotionEvent motionEvent MotionEvent.obtain downTime eventTime MotionEvent.ACTION_UP x y metaState Dispatch touch..
How to send synthesized MotionEvent through the system? http://stackoverflow.com/questions/5240287/how-to-send-synthesized-motionevent-through-the-system how to synthesize a MotionEvent event MotionEvent.obtain downTime eventTime MotionEvent.ACTION_DOWN x y 0 What I am stuck at is..
Android: How to create a MotionEvent? http://stackoverflow.com/questions/5867059/android-how-to-create-a-motionevent an existing one is static public MotionEvent obtain long downTime long eventTime int action float x float y int metaState API.. y precision always 1 and edgeFlags always 0 . Parameters downTime The time in ms when the user originally pressed down to start..
how to generate zoom/pinch gesture for testing for Android http://stackoverflow.com/questions/11523423/how-to-generate-zoom-pinch-gesture-for-testing-for-android coordinations start0 start1 end0 end1 Instrumentation inst action down event MotionEvent event MotionEvent.obtain downTime eventTime MotionEvent.ACTION_DOWN 1 prop_start0 pointerCoords_start0 0 0 0 0 0 0 0 0 inst.sendPointerSync event action pointer.. pointerCoords_start0 0 0 0 0 0 0 0 0 inst.sendPointerSync event action pointer 2 down event event MotionEvent.obtain downTime eventTime MotionEvent.ACTION_POINTER_2_DOWN 2 properties_start0_1 pointerCoords_start0_1 0 0 0 0 0 0 0 0 inst.sendPointerSync.. stepx0 mov_event0.y stepy0 mov_event1.x stepx1 mov_event1.y stepy1 eventTime event_interval event MotionEvent.obtain downTime eventTime MotionEvent.ACTION_MOVE 2 properties_move_event pointerCoords_move_event0_1 0 0 0 0 0 0 0 0 inst.sendPointerSync..
How to simulate a touch event in Android? http://stackoverflow.com/questions/4396059/how-to-simulate-a-touch-event-in-android getApplicationContext View touched Toast.LENGTH_LONG toast.show return true Obtain MotionEvent object long downTime SystemClock.uptimeMillis long eventTime SystemClock.uptimeMillis 100 float x 0.0f float y 0.0f List of meta states found.. reference android view KeyEvent.html#getMetaState int metaState 0 MotionEvent motionEvent MotionEvent.obtain downTime eventTime MotionEvent.ACTION_UP x y metaState Dispatch touch event to view view.dispatchTouchEvent motionEvent For more..
How to send synthesized MotionEvent through the system? http://stackoverflow.com/questions/5240287/how-to-send-synthesized-motionevent-through-the-system to send synthesized MotionEvent through the system I know how to synthesize a MotionEvent event MotionEvent.obtain downTime eventTime MotionEvent.ACTION_DOWN x y 0 What I am stuck at is how to send post fire distribute it through the system so..
Android: How to create a MotionEvent? http://stackoverflow.com/questions/5867059/android-how-to-create-a-motionevent new event. The simplest way besides wrapping a new event from an existing one is static public MotionEvent obtain long downTime long eventTime int action float x float y int metaState API Docs Create a new MotionEvent filling in a subset of the basic.. here are device id always 0 pressure and size always 1 x and y precision always 1 and edgeFlags always 0 . Parameters downTime The time in ms when the user originally pressed down to start a stream of position events. This must be obtained from SystemClock.uptimeMillis..
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