c++ Programming Glossary: layed
C/C++: Force Bit Field Order and Alignment http://stackoverflow.com/questions/1490092/c-c-force-bit-field-order-and-alignment an Intel processor with the GCC compiler the fields were layed out in memory as they are shown. Message.version was the first..
Convert inline assembly code to C++ http://stackoverflow.com/questions/16142284/convert-inline-assembly-code-to-c I386 just copy the args buffer to the stack it's already layed out correctly int begin m_argsBegin int ptr m_argsEnd int arr.. sample just copy the args buffer to the stack it's already layed out correctly int begin m_argsBegin int ptr m_argsEnd int arr.. sizeof arg N . That's what the comment says it's already layed out correctly unfortunately this is not true in 64bit mode...
Inline assembly language http://stackoverflow.com/questions/16294841/inline-assembly-language I386 just copy the args buffer to the stack it's already layed out correctly int begin m_argsBegin int ptr m_argsEnd while..
I have big confusion to understand the difference between `char *var[3]`, `char var[3][15]` http://stackoverflow.com/questions/17979312/i-have-big-confusion-to-understand-the-difference-between-char-var3-char the first one it's an array of 5 char 15 objects which are layed out sequentially in memory. Unused bytes in the end of each..
Virtual inheritance doesn't break static composition? http://stackoverflow.com/questions/4335288/virtual-inheritance-doesnt-break-static-composition Point2d in Vertex3d . non virtual inherited members are layed out as usual. The point of virtual multiple inheritance is that..
Qt Signals/Slots and Threads http://stackoverflow.com/questions/4452328/qt-signals-slots-and-threads my car and renders it in some meaningful way. My app is layed out as 3 threads the GUI main thread the rendering thread and..
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