android Programming Glossary: touch_up
Android FingerPaint Undo/Redo implementation http://stackoverflow.com/questions/10165965/android-fingerpaint-undo-redo-implementation mPath.quadTo mX mY x mX 2 y mY 2 mX x mY y private void touch_up mPath.lineTo mX mY commit the path to our offscreen mCanvas.drawPath.. x y invalidate break case MotionEvent.ACTION_UP touch_up invalidate break return true Any suggestions ideas examples.. mPath.quadTo mX mY x mX 2 y mY 2 mX x mY y private void touch_up mPath.lineTo mX mY commit the path to our offscreen mCanvas.drawPath..
Android Canvas Redo and Undo Operation http://stackoverflow.com/questions/11114625/android-canvas-redo-and-undo-operation mX mY x mX 2 y mY 2 mX x mY y private void touch_up mPath.lineTo mX mY commit the path to our offscreen mCanvas.drawPath.. x y invalidate break case MotionEvent.ACTION_UP touch_up invalidate break return true this code drawing is working.. mX mY x mX 2 y mY 2 mX x mY y private void touch_up mPath.lineTo mX mY commit the path to our offscreen mCanvas.drawPath..
Android color picker to be included in the activity http://stackoverflow.com/questions/16363235/android-color-picker-to-be-included-in-the-activity mX mY 30 Path.Direction.CW invalidate private void touch_up mPath.lineTo mX mY circlePath.reset commit the path to our offscreen.. x y invalidate break case MotionEvent.ACTION_UP touch_up invalidate break return true @Override public void colorChanged..
Draw in Canvas by finger android http://stackoverflow.com/questions/16650419/draw-in-canvas-by-finger-android mX mY 30 Path.Direction.CW private void touch_up mPath.lineTo mX mY circlePath.reset commit the path to our offscreen.. x y invalidate break case MotionEvent.ACTION_UP touch_up invalidate break return true Snap shot Explanation You.. mPath.quadTo mX mY x mX 2 y mY 2 mX x mY y private void touch_up mPath.lineTo mX mY commit the path to our offscreen mCanvas.drawPath..
Android FingerPaint sample does not draw dot? http://stackoverflow.com/questions/17251416/android-fingerpaint-sample-does-not-draw-dot mPath.quadTo mX mY x mX 2 y mY 2 mX x mY y private void touch_up mPath.lineTo mX mY commit the path to our offscreen mCanvas.drawPath.. x y invalidate break case MotionEvent.ACTION_UP touch_up invalidate break return true end of touch events for image.. if the path is changed that is in the if statement . In touch_up check the value of mDrawPoint . If it is false do what the function..
Save the image made by user in fingerPaint api demos in android http://stackoverflow.com/questions/5029775/save-the-image-made-by-user-in-fingerpaint-api-demos-in-android mY y mCanvas.drawBitmap mBitmap mX mY mPaint private void touch_up mPath.lineTo mX mY commit the path to our offscreen mCanvas.drawPath.. x y invalidate break case MotionEvent.ACTION_UP touch_up invalidate Bundle b new Bundle break return true android..
Android FingerPaint Undo/Redo implementation http://stackoverflow.com/questions/10165965/android-fingerpaint-undo-redo-implementation dy Math.abs y mY if dx TOUCH_TOLERANCE dy TOUCH_TOLERANCE mPath.quadTo mX mY x mX 2 y mY 2 mX x mY y private void touch_up mPath.lineTo mX mY commit the path to our offscreen mCanvas.drawPath mPath mPaint kill this so we don't double draw mPath.reset.. x y invalidate break case MotionEvent.ACTION_MOVE touch_move x y invalidate break case MotionEvent.ACTION_UP touch_up invalidate break return true Any suggestions ideas examples which is the best way to implement this kind of functionality.. dy Math.abs y mY if dx TOUCH_TOLERANCE dy TOUCH_TOLERANCE mPath.quadTo mX mY x mX 2 y mY 2 mX x mY y private void touch_up mPath.lineTo mX mY commit the path to our offscreen mCanvas.drawPath mPath mPaint kill this so we don't double draw mPath..
Android Canvas Redo and Undo Operation http://stackoverflow.com/questions/11114625/android-canvas-redo-and-undo-operation dy Math.abs y mY if dx TOUCH_TOLERANCE dy TOUCH_TOLERANCE mPath.quadTo mX mY x mX 2 y mY 2 mX x mY y private void touch_up mPath.lineTo mX mY commit the path to our offscreen mCanvas.drawPath mPath mPaint kill this so we don't double draw .. x y invalidate break case MotionEvent.ACTION_MOVE touch_move x y invalidate break case MotionEvent.ACTION_UP touch_up invalidate break return true this code drawing is working perfectly and not working perfectly undo and redo operation... dy Math.abs y mY if dx TOUCH_TOLERANCE dy TOUCH_TOLERANCE mPath.quadTo mX mY x mX 2 y mY 2 mX x mY y private void touch_up mPath.lineTo mX mY commit the path to our offscreen mCanvas.drawPath mPath mPaint kill this so we don't double draw paths.add..
Android color picker to be included in the activity http://stackoverflow.com/questions/16363235/android-color-picker-to-be-included-in-the-activity x mX 2 y mY 2 mX x mY y circlePath.reset circlePath.addCircle mX mY 30 Path.Direction.CW invalidate private void touch_up mPath.lineTo mX mY circlePath.reset commit the path to our offscreen mCanvas.drawPath mPath mPaint kill this so we don't.. x y invalidate break case MotionEvent.ACTION_MOVE touch_move x y invalidate break case MotionEvent.ACTION_UP touch_up invalidate break return true @Override public void colorChanged int color TODO Auto generated method stub mPaint.setColor..
Draw in Canvas by finger android http://stackoverflow.com/questions/16650419/draw-in-canvas-by-finger-android mX mY x mX 2 y mY 2 mX x mY y circlePath.reset circlePath.addCircle mX mY 30 Path.Direction.CW private void touch_up mPath.lineTo mX mY circlePath.reset commit the path to our offscreen mCanvas.drawPath mPath mPaint kill this so we don't.. x y invalidate break case MotionEvent.ACTION_MOVE touch_move x y invalidate break case MotionEvent.ACTION_UP touch_up invalidate break return true Snap shot Explanation You are creating a view class then extends View. You override the.. dy Math.abs y mY if dx TOUCH_TOLERANCE dy TOUCH_TOLERANCE mPath.quadTo mX mY x mX 2 y mY 2 mX x mY y private void touch_up mPath.lineTo mX mY commit the path to our offscreen mCanvas.drawPath mPath mPaint kill this so we don't double draw mPath.reset..
Android FingerPaint sample does not draw dot? http://stackoverflow.com/questions/17251416/android-fingerpaint-sample-does-not-draw-dot dy Math.abs y mY if dx TOUCH_TOLERANCE dy TOUCH_TOLERANCE mPath.quadTo mX mY x mX 2 y mY 2 mX x mY y private void touch_up mPath.lineTo mX mY commit the path to our offscreen mCanvas.drawPath mPath mPaint kill this so we don't double draw mPath.reset.. x y invalidate break case MotionEvent.ACTION_MOVE touch_move x y invalidate break case MotionEvent.ACTION_UP touch_up invalidate break return true end of touch events for image Here is the code what should i edit in this code to able to.. mDrawPoint to true in touch_start and to false in touch_move if the path is changed that is in the if statement . In touch_up check the value of mDrawPoint . If it is false do what the function did before and if it is true then draw the point on..
Save the image made by user in fingerPaint api demos in android http://stackoverflow.com/questions/5029775/save-the-image-made-by-user-in-fingerpaint-api-demos-in-android dy TOUCH_TOLERANCE mPath.quadTo mX mY x mX 2 y mY 2 mX x mY y mCanvas.drawBitmap mBitmap mX mY mPaint private void touch_up mPath.lineTo mX mY commit the path to our offscreen mCanvas.drawPath mPath mPaint kill this so we don't double draw mPath.reset.. x y invalidate break case MotionEvent.ACTION_MOVE touch_move x y invalidate break case MotionEvent.ACTION_UP touch_up invalidate Bundle b new Bundle break return true android canvas bitmap share improve this question Here is the..
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