android Programming Glossary: rgb888
Is it possible to render in RGB888 with OpenGL? http://stackoverflow.com/questions/5666287/is-it-possible-to-render-in-rgb888-with-opengl it possible to render in RGB888 with OpenGL I have played for a while with OpenGL on Android.. I would however like to render more accurate colors using RGB888. The GLSurfaceView documentation mentions two methods which.. available. In my case it is ok to fallback to RGB565 if RGB888 isn't available but I would prefer this to be quite rare. So..
Bitmaps on ICS are loaded with wrong pixel format http://stackoverflow.com/questions/9097887/bitmaps-on-ics-are-loaded-with-wrong-pixel-format definitely assure you that the default window format is RGB888. This was actually made the default in Android 2.3 and has not..
Is it possible to render in RGB888 with OpenGL? http://stackoverflow.com/questions/5666287/is-it-possible-to-render-in-rgb888-with-opengl it possible to render in RGB888 with OpenGL I have played for a while with OpenGL on Android on various devices. And unless I'm wrong the default rendering.. rendering is always performed with the RGB565 pixel format. I would however like to render more accurate colors using RGB888. The GLSurfaceView documentation mentions two methods which relate to pixel formats the setFormat method exposed by SurfaceHolder.. EGL10.eglChooseConfig to discover which configurations are available. In my case it is ok to fallback to RGB565 if RGB888 isn't available but I would prefer this to be quite rare. So is it possible to use RGB888 on most devices Are there any..
Bitmaps on ICS are loaded with wrong pixel format http://stackoverflow.com/questions/9097887/bitmaps-on-ics-are-loaded-with-wrong-pixel-format drawable android 4.0 share improve this question I can definitely assure you that the default window format is RGB888. This was actually made the default in Android 2.3 and has not been changed since them. At this point I would consider RGB565..
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