android Programming Glossary: gl.glvertexpointer
Android getOrientation() method returns bad results http://stackoverflow.com/questions/10192057/android-getorientation-method-returns-bad-results Draw our pyramid 4 side faces gl.glColor4f 0.5f 0f 0f 0.5f gl.glVertexPointer 3 GL10.GL_FLOAT 0 _vertexBuffer0 gl.glDrawElements GL10.GL_TRIANGLES.. _indexBuffer gl.glColor4f 0.5f 0.5f 0f 0.5f gl.glVertexPointer 3 GL10.GL_FLOAT 0 _vertexBuffer1 gl.glDrawElements GL10.GL_TRIANGLES.. _indexBuffer gl.glColor4f 0f 0.5f 0f 0.5f gl.glVertexPointer 3 GL10.GL_FLOAT 0 _vertexBuffer2 gl.glDrawElements GL10.GL_TRIANGLES..
Trying to draw textured triangles on device fails, but the emulator works. Why? http://stackoverflow.com/questions/2113638/trying-to-draw-textured-triangles-on-device-fails-but-the-emulator-works-why gl.glEnableClientState GL10.GL_TEXTURE_COORD_ARRAY gl.glVertexPointer 3 GL10.GL_FLOAT 0 vertexBuffer gl.glTexCoordPointer 2 GL10.GL_FLOAT..
OpenGL ES - texture map all faces of an 8 vertex cube? http://stackoverflow.com/questions/2854237/opengl-es-texture-map-all-faces-of-an-8-vertex-cube of an array of vertex coordinates to use when rendering. gl.glVertexPointer 3 GL10.GL_FLOAT 0 verticesBuffer if normalsBuffer null Enabled..
How to use onSensorChanged sensor data in combination with OpenGL http://stackoverflow.com/questions/2881128/how-to-use-onsensorchanged-sensor-data-in-combination-with-opengl gl.glTranslatef 0 2 0 draw the 3 axis on the screen gl.glVertexPointer 3 GL_FLOAT 0 vertexBuffer gl.glColorPointer 4 GL_FLOAT 0 colorBuffer..
Overlay images onto Camera preview SurfaceView http://stackoverflow.com/questions/3548666/overlay-images-onto-camera-preview-surfaceview 0 public void draw GL10 gl gl.glFrontFace gl.GL_CW gl.glVertexPointer 3 gl.GL_FIXED 0 mVertexBuffer gl.glColorPointer 4 gl.GL_FIXED..
Problem drawing a sphere in OPENGL ES http://stackoverflow.com/questions/6072308/problem-drawing-a-sphere-in-opengl-es GL10.GL_CW gl.glEnableClientState GL10.GL_VERTEX_ARRAY gl.glVertexPointer 3 GL10.GL_FLOAT 0 sphereVertex gl.glColor4f 1.0f 0.0f 0.0f 1.0f..
How to do Multisampling in Android OpenGL ES? [duplicate] http://stackoverflow.com/questions/7379710/how-to-do-multisampling-in-android-opengl-es gl.glTexCoordPointer 2 GL10.GL_FLOAT 0 m_TexBuffer i gl.glVertexPointer 3 GL10.GL_FLOAT 0 m_VertexBuffer i gl.glDrawElements GL10.GL_TRIANGLE_FAN..
Android getOrientation() method returns bad results http://stackoverflow.com/questions/10192057/android-getorientation-method-returns-bad-results 1f 0f 0f ELEVATION gl.glRotatef _angleZ 0f 0f 1f AZIMUTH Draw our pyramid 4 side faces gl.glColor4f 0.5f 0f 0f 0.5f gl.glVertexPointer 3 GL10.GL_FLOAT 0 _vertexBuffer0 gl.glDrawElements GL10.GL_TRIANGLES _numVertices GL10.GL_UNSIGNED_SHORT _indexBuffer gl.glColor4f.. gl.glDrawElements GL10.GL_TRIANGLES _numVertices GL10.GL_UNSIGNED_SHORT _indexBuffer gl.glColor4f 0.5f 0.5f 0f 0.5f gl.glVertexPointer 3 GL10.GL_FLOAT 0 _vertexBuffer1 gl.glDrawElements GL10.GL_TRIANGLES _numVertices GL10.GL_UNSIGNED_SHORT _indexBuffer gl.glColor4f.. gl.glDrawElements GL10.GL_TRIANGLES _numVertices GL10.GL_UNSIGNED_SHORT _indexBuffer gl.glColor4f 0f 0.5f 0f 0.5f gl.glVertexPointer 3 GL10.GL_FLOAT 0 _vertexBuffer2 gl.glDrawElements GL10.GL_TRIANGLES _numVertices GL10.GL_UNSIGNED_SHORT _indexBuffer gl.glColor4f..
Trying to draw textured triangles on device fails, but the emulator works. Why? http://stackoverflow.com/questions/2113638/trying-to-draw-textured-triangles-on-device-fails-but-the-emulator-works-why Enable vertex buffer gl.glEnableClientState GL10.GL_VERTEX_ARRAY gl.glEnableClientState GL10.GL_TEXTURE_COORD_ARRAY gl.glVertexPointer 3 GL10.GL_FLOAT 0 vertexBuffer gl.glTexCoordPointer 2 GL10.GL_FLOAT 0 textureBuffer Push transformation matrix gl.glPushMatrix..
OpenGL ES - texture map all faces of an 8 vertex cube? http://stackoverflow.com/questions/2854237/opengl-es-texture-map-all-faces-of-an-8-vertex-cube GL10.GL_VERTEX_ARRAY Specifies the location and data format of an array of vertex coordinates to use when rendering. gl.glVertexPointer 3 GL10.GL_FLOAT 0 verticesBuffer if normalsBuffer null Enabled the normal buffer for writing and to be used during rendering...
How to use onSensorChanged sensor data in combination with OpenGL http://stackoverflow.com/questions/2881128/how-to-use-onsensorchanged-sensor-data-in-combination-with-opengl 0 0 0 1 move the axis to simulate augmented behaviour gl.glTranslatef 0 2 0 draw the 3 axis on the screen gl.glVertexPointer 3 GL_FLOAT 0 vertexBuffer gl.glColorPointer 4 GL_FLOAT 0 colorBuffer gl.glDrawElements GL_LINES 6 GL_UNSIGNED_BYTE indexBuffer..
Overlay images onto Camera preview SurfaceView http://stackoverflow.com/questions/3548666/overlay-images-onto-camera-preview-surfaceview indices.length mIndexBuffer.put indices mIndexBuffer.position 0 public void draw GL10 gl gl.glFrontFace gl.GL_CW gl.glVertexPointer 3 gl.GL_FIXED 0 mVertexBuffer gl.glColorPointer 4 gl.GL_FIXED 0 mColorBuffer gl.glDrawElements gl.GL_TRIANGLES 36 gl.GL_UNSIGNED_BYTE..
Problem drawing a sphere in OPENGL ES http://stackoverflow.com/questions/6072308/problem-drawing-a-sphere-in-opengl-es CHECK COUNT mPoints public void draw GL10 gl gl.glFrontFace GL10.GL_CW gl.glEnableClientState GL10.GL_VERTEX_ARRAY gl.glVertexPointer 3 GL10.GL_FLOAT 0 sphereVertex gl.glColor4f 1.0f 0.0f 0.0f 1.0f gl.glDrawArrays GL10.GL_POINTS 0 mPoints gl.glDisableClientState..
How to do Multisampling in Android OpenGL ES? [duplicate] http://stackoverflow.com/questions/7379710/how-to-do-multisampling-in-android-opengl-es GL10.GL_TEXTURE_2D mTexture 0 gl.glFrontFace GL10.GL_CCW gl.glTexCoordPointer 2 GL10.GL_FLOAT 0 m_TexBuffer i gl.glVertexPointer 3 GL10.GL_FLOAT 0 m_VertexBuffer i gl.glDrawElements GL10.GL_TRIANGLE_FAN vertexCount GL10.GL_UNSIGNED_SHORT mIndexBuffer..
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