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2014/10/16 ¤W¤È 08:11:32

android Programming Glossary: coords_per_vertex

Modifying camera output using SurfaceTexture and OpenGL

http://stackoverflow.com/questions/12519235/modifying-camera-output-using-surfacetexture-and-opengl

of coordinates per vertex in this array static final int COORDS_PER_VERTEX 2 static float squareVertices in counterclockwise order 1.0f.. 0.0f 0.0f 1.0f 0.0f 0.0f private final int vertexStride COORDS_PER_VERTEX 4 4 bytes per vertex private int texture public DirectVideo.. GLES20.glVertexAttribPointer mPositionHandle COORDS_PER_VERTEX GLES20.GL_FLOAT false vertexStride vertexBuffer mTextureCoordHandle..

OpenGL ES Android Matrix Transformations

http://stackoverflow.com/questions/13480043/opengl-es-android-matrix-transformations

data GLES20.glVertexAttribPointer mPositionHandle COORDS_PER_VERTEX GLES20.GL_FLOAT false vertexStride vertexBuffer get handle..

What is the easiest way to draw line using OpenGL-ES (android)

http://stackoverflow.com/questions/16027455/what-is-the-easiest-way-to-draw-line-using-opengl-es-android

of coordinates per vertex in this array static final int COORDS_PER_VERTEX 3 static float LineCoords 0.0f 0.0f 0.0f 1.0f 0.0f 0.0f private.. 0.0f 0.0f private final int VertexCount LineCoords.length COORDS_PER_VERTEX private final int VertexStride COORDS_PER_VERTEX 4 4 bytes per.. COORDS_PER_VERTEX private final int VertexStride COORDS_PER_VERTEX 4 4 bytes per vertex Set color with red green blue and alpha..

Is Opengl Development GPU Dependant?

http://stackoverflow.com/questions/17229066/is-opengl-development-gpu-dependant

number of coordinates per vertex in this array final int COORDS_PER_VERTEX 3 float lineCoords new float 6 final int vertexCount lineCoords.length.. new float 6 final int vertexCount lineCoords.length COORDS_PER_VERTEX final int vertexStride COORDS_PER_VERTEX 4 bytes per vertex.. lineCoords.length COORDS_PER_VERTEX final int vertexStride COORDS_PER_VERTEX 4 bytes per vertex Set color with red green blue and alpha opacity..

Modifying camera output using SurfaceTexture and OpenGL

http://stackoverflow.com/questions/12519235/modifying-camera-output-using-surfacetexture-and-opengl

int mColorHandle private int mTextureCoordHandle number of coordinates per vertex in this array static final int COORDS_PER_VERTEX 2 static float squareVertices in counterclockwise order 1.0f 1.0f 1.0f 1.0f 1.0f 1.0f 1.0f 1.0f private short drawOrder.. float textureVertices in counterclockwise order 1.0f 1.0f 1.0f 0.0f 0.0f 1.0f 0.0f 0.0f private final int vertexStride COORDS_PER_VERTEX 4 4 bytes per vertex private int texture public DirectVideo int _texture texture _texture ByteBuffer bb ByteBuffer.allocateDirect.. mProgram position GLES20.glEnableVertexAttribArray mPositionHandle GLES20.glVertexAttribPointer mPositionHandle COORDS_PER_VERTEX GLES20.GL_FLOAT false vertexStride vertexBuffer mTextureCoordHandle GLES20.glGetAttribLocation mProgram inputTextureCoordinate..

OpenGL ES Android Matrix Transformations

http://stackoverflow.com/questions/13480043/opengl-es-android-matrix-transformations

mPositionHandle Prepare the triangle coordinate data GLES20.glVertexAttribPointer mPositionHandle COORDS_PER_VERTEX GLES20.GL_FLOAT false vertexStride vertexBuffer get handle to fragment shader's vColor member mColorHandle GLES20.glGetUniformLocation..

What is the easiest way to draw line using OpenGL-ES (android)

http://stackoverflow.com/questions/16027455/what-is-the-easiest-way-to-draw-line-using-opengl-es-android

int ColorHandle protected int MVPMatrixHandle number of coordinates per vertex in this array static final int COORDS_PER_VERTEX 3 static float LineCoords 0.0f 0.0f 0.0f 1.0f 0.0f 0.0f private final int VertexCount LineCoords.length COORDS_PER_VERTEX.. 3 static float LineCoords 0.0f 0.0f 0.0f 1.0f 0.0f 0.0f private final int VertexCount LineCoords.length COORDS_PER_VERTEX private final int VertexStride COORDS_PER_VERTEX 4 4 bytes per vertex Set color with red green blue and alpha opacity values.. 0.0f 1.0f 0.0f 0.0f private final int VertexCount LineCoords.length COORDS_PER_VERTEX private final int VertexStride COORDS_PER_VERTEX 4 4 bytes per vertex Set color with red green blue and alpha opacity values float color 0.0f 0.0f 0.0f 1.0f public Line..

Is Opengl Development GPU Dependant?

http://stackoverflow.com/questions/17229066/is-opengl-development-gpu-dependant

final int mProgram int mPositionHandle int mColorHandle number of coordinates per vertex in this array final int COORDS_PER_VERTEX 3 float lineCoords new float 6 final int vertexCount lineCoords.length COORDS_PER_VERTEX final int vertexStride COORDS_PER_VERTEX.. in this array final int COORDS_PER_VERTEX 3 float lineCoords new float 6 final int vertexCount lineCoords.length COORDS_PER_VERTEX final int vertexStride COORDS_PER_VERTEX 4 bytes per vertex Set color with red green blue and alpha opacity values float.. 3 float lineCoords new float 6 final int vertexCount lineCoords.length COORDS_PER_VERTEX final int vertexStride COORDS_PER_VERTEX 4 bytes per vertex Set color with red green blue and alpha opacity values float lcolor 1.0f 1.0f 1.0f 1.0f public Lines..