python Programming Glossary: self.last
What are the best approaches to wait some time in pygame and python code in general? http://stackoverflow.com/questions/18839039/what-are-the-best-approaches-to-wait-some-time-in-pygame-and-python-code-in-gene you use pygame.time.get_ticks class Unit def __init__ self self.last pygame.time.get_ticks self.cooldown 300 def fire self # fire.. 0.3 seconds since last now pygame.time.get_ticks if now self.last self.cooldown self.last now spawn_bullet share improve this..
Python: Memory usage and optimization when modifying lists http://stackoverflow.com/questions/2631053/python-memory-usage-and-optimization-when-modifying-lists class Doubly_Linked_List def __init__ self self.first None self.last None self.n 0 def __len__ self return self.n def __iter__ self.. def append self x x DLLElement x x.next None if self.last is None x.prev None self.last x self.first x self.n 1 else x.prev.. DLLElement x x.next None if self.last is None x.prev None self.last x self.first x self.n 1 else x.prev self.last x.prev.next x..
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