java Programming Glossary: draw
JComponents not showing up with picture background? http://stackoverflow.com/questions/11369171/jcomponents-not-showing-up-with-picture-background go through this example in which I am showing you how to draw on a JPanel import java.awt. import java.awt.image.BufferedImage.. Painting Code for the JPanel JComponent goes. Here we will draw the image. Here the first line super.paintComponent ... means.. super.paintComponent ... means we want the JPanel to be drawn the usual Java way first this usually depends on the opaque..
the images are not loading http://stackoverflow.com/questions/12642852/the-images-are-not-loading main String ar new Aquarium @Override public void run draw 4 edges of rectangle Rectangle edges new Rectangle 0 getInsets.. repaint public void update Graphics g memoryGraphics.drawImage aquariumImage 0 0 this for int loopIndex 0 loopIndex numberFishes.. numberFishes loopIndex Fish fishes.elementAt loopIndex .drawFishImage memoryGraphics g.drawImage bImage 0 0 this fish.java..
Java Bouncing Ball http://stackoverflow.com/questions/13022754/java-bouncing-ball Ball I am trying to write a Java application which draws multiple balls on screen which bounce off of the edges of the.. bounce off of the edges of the frame. I can successfully draw one ball. However when I add the second ball it overwrites the.. the second ball it overwrites the initial ball that I have drawn. The code is import java.awt. import javax.swing. import java.util.ArrayList..
Threads with Key Bindings http://stackoverflow.com/questions/13999506/threads-with-key-bindings lastUpdateTime now TIME_BETWEEN_UPDATES drawGame draw the game by invokeing repaint which will call paintComponent.. lastUpdateTime now TIME_BETWEEN_UPDATES drawGame draw the game by invokeing repaint which will call paintComponent.. fps 0 no more running set fps to 0 private void drawGame Both revalidate and repaint are thread safe you need not..
Collision detection with complex shapes http://stackoverflow.com/questions/14574045/collision-detection-with-complex-shapes a game that has each level loaded from an image. I want to draw up the whole level in Photoshop and then set it as the background.. everything will be rectangle. This could be achieved by drawing and dealing with Shape and Area instances. E.G. Yellow is..
Placing component on Glass Pane http://stackoverflow.com/questions/2561690/placing-component-on-glass-pane I figured that I could just create a glass pane and draw it on there. However even after I add the component to the glass..
How to rotate an image gradually in Swing? http://stackoverflow.com/questions/3405799/how-to-rotate-an-image-gradually-in-swing .getWidth this 2 this.getCrossingImage .getHeight this 2 draw the image using the AffineTransform g2d.drawImage this.getCrossingImage.. this 2 draw the image using the AffineTransform g2d.drawImage this.getCrossingImage this.getAffineTransform this public.. Color.black comp2D.setBackground Color.WHITE comp2D.draw this.horizontalRail this.crossingP.paintComponent comp2D public..
Java, how to draw constantly changing graphics http://stackoverflow.com/questions/3742731/java-how-to-draw-constantly-changing-graphics how to draw constantly changing graphics Have not done this before so obviously.. at it. Here 64 pixels around current mouse position get drawn little bigger on a form. Problem is that it's 'kind of' to.. a little fps like text to show really how fast things are drawn. Image example Image is from letter 'a' in Eclipse Code example..
Swing: link toggle buttons together with a button group, along with corresponding menu items http://stackoverflow.com/questions/4038605/swing-link-toggle-buttons-together-with-a-button-group-along-with-correspondin project I need to make a simple paint application that can draw lines ovals and rectangles. The assignment specifies that I..
Implementing back/forward buttons in Swing http://stackoverflow.com/questions/5654926/implementing-back-forward-buttons-in-swing with Swing and the easiest way to do this was to draw up a reasonably big GUI. As part of the GUI I want to have Forward..
Calling awt Frame methods from subclass http://stackoverflow.com/questions/5665156/calling-awt-frame-methods-from-subclass menu.add pBtn menu.add hBtn menu.add eBtn public void draw image background 0 0 image playbtn1 80 140 image hsbtn1 237.. image hsbtn1 237 135 image exbtn1 400 140 mouseOver menu.draw close this frame an open a new level high score or exit depending.. background loadImage C temp background.jpg public void draw image background 0 0 public void mousePressed Container p..
Draw a line in a JPanel with button click in Java http://stackoverflow.com/questions/5797862/draw-a-line-in-a-jpanel-with-button-click-in-java a line in a JPanel with button click in Java I want to draw a line in a JPanel. This is my GUI and I want a line in the.. problem is the how to use it. In many exmples always they draw in a JFrame that extends from a JPanel. I want to add the Panel.. want to add the Panel to the Frame and add some buttons to draw lines in many directions and use the X button in center to clean..
How to make an image move while listening to a keypress in Java. http://stackoverflow.com/questions/6887296/how-to-make-an-image-move-while-listening-to-a-keypress-in-java cool to learn java through game development. I know how to draw image and listen to a keypress then move that image. But is..
Swing HTML drawString http://stackoverflow.com/questions/7774960/swing-html-drawstring HTML drawString I'm trying to create some special component for a specific.. for a specific purpose on that component I need to draw a HTML string here's a sample code public class MyComponent.. super protected void paintComponent Graphics g some drawing operations... g.drawString html u text to render u html 10..
How to resize text in java http://stackoverflow.com/questions/13440201/how-to-resize-text-in-java image Graphics2D gBuffImg textLayer.createGraphics Draw the string gBuffImg.drawString Hello World 10 10 Rescale the.. the string the way you want it gBuffImg.scale 200 50 Draw the buffered image on the output's graphics object g.drawImage..
How to set an image as a background for Frame in Swing GUI of java? http://stackoverflow.com/questions/1466240/how-to-set-an-image-as-a-background-for-frame-in-swing-gui-of-java void paintComponent Graphics g super.paintComponent g Draw the background image. g.drawImage backgroundImage 0 0 this ..
Using a JFileChooser with Swing GUI classes and listeners http://stackoverflow.com/questions/15728619/using-a-jfilechooser-with-swing-gui-classes-and-listeners and listeners This is my current menu public class DrawPolygons public static void main String args throws FileNotFoundException.. attaching the menu to the frame JFrame frame new JFrame Draw polygons frame.setJMenuBar menuBar frame.setDefaultCloseOperation.. JFrame.EXIT_ON_CLOSE frame.setContentPane new DrawingPanel frame.pack frame.setVisible true It has two options..
Draw a circle with a radius and points around the edge http://stackoverflow.com/questions/2508704/draw-a-circle-with-a-radius-and-points-around-the-edge a circle with a radius and points around the edge I'm really..
Draw a line in a JPanel with button click in Java http://stackoverflow.com/questions/5797862/draw-a-line-in-a-jpanel-with-button-click-in-java a line in a JPanel with button click in Java I want to draw..
How to implement draggable tab using Java Swing? http://stackoverflow.com/questions/60269/how-to-implement-draggable-tab-using-java-swing bit clearer. The steps are Detect that a drag has occurred Draw the dragged tab to an offscreen buffer Track the mouse position.. buffer Track the mouse position whilst dragging occurs Draw the tab in the buffer on top of the component. The above example.. if dragging && currentMouseLocation null && tabImage null Draw the dragged tab g.drawImage tabImage currentMouseLocation.x..
Changing JPanel Graphics g color drawing line http://stackoverflow.com/questions/6105393/changing-jpanel-graphics-g-color-drawing-line freedraw.html for the algorithm. public class STDrawingArea extends JPanel private static final long serialVersionUID.. point new Point 1 1 private Color currentColor public STDrawingArea setBorder BorderFactory.createLineBorder Color.black.. i if r.width 1 g.drawLine r.x r.y r.width r.height Draw current point. g.drawLine point.x point.y point.x point.y ..
How do i align this text correctly? http://stackoverflow.com/questions/6238037/how-do-i-align-this-text-correctly Color.WHITE g.drawString FPS String.valueOf fps 20 30 Draw the entire results on the screen. appletGraphics.drawImage screen..
What are the roots? http://stackoverflow.com/questions/6366211/what-are-the-roots are four objects a person a red car its engine and horn. Draw the reference graph Person p Car red Engine AnnoyingHorn And..
How do I draw an arrowhead (in Android)? http://stackoverflow.com/questions/6713757/how-do-i-draw-an-arrowhead-in-android the arrowhead looks nothing like an arrowhead public class DrawableView extends View Context mContext private int centerX private.. radius private double arrHeading private margin 10 public DrawableView Context context super context mContext context @Override.. super context mContext context @Override protected void onDraw Canvas canvas Paint Background Paint background new Paint background.setColor..
Efficiently color cycling an image in Java http://stackoverflow.com/questions/7544559/efficiently-color-cycling-an-image-in-java for int i 0 i 1000 1000 i imageData i byte i 216 Draw the image. protected void paintComponent Graphics g super.paintComponent.. for int i 0 i 1000 1000 i imageData i byte i 216 Draw the image. protected void paintComponent Graphics g super.paintComponent.. for int i 0 i 1000 1000 i imageData i byte i 216 Draw the image. protected void paintComponent Graphics g super.paintComponent..
Android Camera will not work. startPreview fails http://stackoverflow.com/questions/7942378/android-camera-will-not-work-startpreview-fails E AndroidRuntime 5040 at android.view.SurfaceView.dispatchDraw SurfaceView.java 341 10 30 00 31 52.588 E AndroidRuntime 5040.. E AndroidRuntime 5040 at android.view.ViewGroup.dispatchDraw ViewGroup.java 1367 10 30 00 31 52.588 E AndroidRuntime 5040.. E AndroidRuntime 5040 at android.view.ViewGroup.dispatchDraw ViewGroup.java 1367 10 30 00 31 52.588 E AndroidRuntime 5040..
|