java Programming Glossary: byteorder.nativeorder
Android getOrientation() method returns bad results http://stackoverflow.com/questions/10192057/android-getorientation-method-returns-bad-results bb ByteBuffer.allocateDirect 4 src.length bb.order ByteOrder.nativeOrder FloatBuffer inBuf bb.asFloatBuffer inBuf.put src return inBuf.. bb ByteBuffer.allocateDirect 2 src.length bb.order ByteOrder.nativeOrder ShortBuffer inBuf bb.asShortBuffer inBuf.put src return inBuf..
Java - Store and Upload Arrays to/from Memory to Disk http://stackoverflow.com/questions/11156945/java-store-and-upload-arrays-to-from-memory-to-disk FileChannel.MapMode.READ_WRITE 0 savenum 8 mbb.order ByteOrder.nativeOrder for int i 0 i savenum i l a i mbb.putLong l channel.close FileChannel.. FileChannel.MapMode.READ_WRITE 0 savenum 4 mbb1.order ByteOrder.nativeOrder for int i 0 i savenum i int ll b i mbb1.putInt ll channel1.close.. FileChannel.MapMode.READ_ONLY 0 channel2.size mbb2.order ByteOrder.nativeOrder assert mbb2.remaining savenum 8 for int i 0 i savenum i long..
Custom HashMap Code Issue http://stackoverflow.com/questions/11398762/custom-hashmap-code-issue FileChannel.MapMode.READ_ONLY 0 channel2.size mbb2.order ByteOrder.nativeOrder assert mbb2.remaining savenum 8 for int i 0 i savenum i long.. FileChannel.MapMode.READ_ONLY 0 channel3.size mbb3.order ByteOrder.nativeOrder assert mbb3.remaining savenum 4 for int i 0 i savenum i int.. FileChannel.MapMode.READ_WRITE 0 savenum 8 mbb.order ByteOrder.nativeOrder for int i 0 i savenum i mbb.putLong keys i channel.close..
How do I flip an image horizontally flip with glReadPixels() Bufferedimage and out put with ImageIO? http://stackoverflow.com/questions/13742365/how-do-i-flip-an-image-horizontally-flip-with-glreadpixels-bufferedimage-and-o fb ByteBuffer.allocateDirect WIDTH HEIGHT 3 .order ByteOrder.nativeOrder grab a copy of the current frame contents as RGB glReadPixels..
Android Camera will not work. startPreview fails http://stackoverflow.com/questions/7942378/android-camera-will-not-work-startpreview-fails triangleCoords.length 4 vbb.order ByteOrder.nativeOrder use the device hardware's native byte order vertices vbb.asFloatBuffer.. vbb ByteBuffer.allocateDirect texcoordf.length 4 vbb.order ByteOrder.nativeOrder use the device hardware's native byte order texcoords vbb.asFloatBuffer..
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