c++ Programming Glossary: wm_paint
How to append text to a TextBox? http://stackoverflow.com/questions/12537456/how-to-append-text-to-a-textbox I haven't found such function delete buffer break case WM_PAINT PAINTSTRUCT ps HDC hdc BeginPaint hwnd ps HBRUSH pedzel pedzel..
access violation in WM_PAINT not caught http://stackoverflow.com/questions/1487950/access-violation-in-wm-paint-not-caught violation in WM_PAINT not caught To test this problem I have written a minimal windows.. windows application. If I force an access violation in the WM_PAINT handler this exception never gets to the debugger. If started.. messages have the same problem. Maybe all of them The WM_PAINT handler case WM_PAINT hdc BeginPaint hWnd ps int 0 0 EndPaint..
Double buffer common controls http://stackoverflow.com/questions/1842377/double-buffer-common-controls styles. They provide doublebuffering altough WM_PAINT will be called when the underlying bitmap is finished drawing..
Reduce flicker with GDI+ and C++ http://stackoverflow.com/questions/197948/reduce-flicker-with-gdi-and-c when you will be drawing the entire area again during WM_PAINT handling anyway as in the case of double buffered drawing..... on avoiding overdraw by preventing drawing after your WM_PAINT method . Returning NULL for OnCtlColor this shouldn't actually.. on avoiding overdraw by preventing drawing after your WM_PAINT method instead. Double buffered drawing helps to avoid tearing..
GDI+ double buffering in C++ http://stackoverflow.com/questions/2473799/gdi-double-buffering-in-c hdc at the bottom . My message pipeline is set up properly WM_PAINT calls DrawStuff and I'm forcing a WM_PAINT message every program.. set up properly WM_PAINT calls DrawStuff and I'm forcing a WM_PAINT message every program loop by calling RedrawWindow window NULL..
Creating a transparent window in C++ Win32 http://stackoverflow.com/questions/3970066/creating-a-transparent-window-in-c-win32 wcex.hbrBackground HBRUSH 0 Here is my handler for WM_PAINT message case WM_PAINT hdc BeginPaint hWnd ps Gdiplus Graphics.. HBRUSH 0 Here is my handler for WM_PAINT message case WM_PAINT hdc BeginPaint hWnd ps Gdiplus Graphics graphics hdc graphics.DrawImage.. the same from when the application first started. In fact WM_PAINT or WM_ERASEBKGND does not get called when the background changes..
Handling WM_PAINT in a Subclassed CStatic Control http://stackoverflow.com/questions/7187072/handling-wm-paint-in-a-subclassed-cstatic-control WM_PAINT in a Subclassed CStatic Control I created a custom control.. as base class. Currently I handle the drawing using WM_PAINT event. But there is a strange behavior. When I re enable the.. and using SS_OWNERDRAW style. But what's wrong with WM_PAINT void XXControl OnPaint CPaintDC PaintDC this draw the control..
getting a windows message name http://stackoverflow.com/questions/8824255/getting-a-windows-message-name WindowsMessage int msgid char pname WindowsMessages X WM_PAINT X WM_NCPAINT ... #undef X Then you write a function which given..
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