c++ Programming Glossary: velocity
How to find where to cast a ray to avoid collision in Bullet? http://stackoverflow.com/questions/14326654/how-to-find-where-to-cast-a-ray-to-avoid-collision-in-bullet to find out if it can move to point B. It has limited velocity so it can only move step by step. It casts a ray at direction..
2D Platformer Collision Problems With Both Axes http://stackoverflow.com/questions/2656943/2d-platformer-collision-problems-with-both-axes in that direction . If there is a collision I set the velocity to 0 and move the player to the edge of the tile. My problem..
How should I profile visual c++ express? http://stackoverflow.com/questions/3096758/how-should-i-profile-visual-c-express share improve this question First the polar angular velocity of the car should be proportional to the speed of the car and..
Ballistic curve problem http://stackoverflow.com/questions/3215817/ballistic-curve-problem can't really compute all 3 with just these values I got velocity v angle Alpha origin coordinates Thus you have to decide which..
Viewing a dynamically-allocated array with the Xcode debugger? http://stackoverflow.com/questions/484707/viewing-a-dynamically-allocated-array-with-the-xcode-debugger the Xcode debugger Let's say I have an array in C double velocity new double 100 Using the GDB command line I can view this array.. command line I can view this array with the command print velocity @ 100 and it will print a nicely formatted list of all the double.. this as a pointer to a single double value and display velocity 0 in the variable list. This makes it a real PITA to debug programs..
How do glPushMatrix() and glPopMatrix() keep the scene the same? http://stackoverflow.com/questions/7031842/how-do-glpushmatrix-and-glpopmatrix-keep-the-scene-the-same square seems to accelerate rather than move at a constant velocity. How is it however that the changes I make inside of glPushMatrix..
New velocity after circle collision http://stackoverflow.com/questions/8429315/new-velocity-after-circle-collision velocity after circle collision On a circular billiard table the billiard.. ball collides with the boundary of that table with some velocity v1. This collision is detected as follows double s sqrt p.x.. do nothing else if s r point lies on circle calculate new velocity else if s r point lies outside circle move point back onto..
Make a Vortex in Box2D http://stackoverflow.com/questions/8565637/make-a-vortex-in-box2d this worked nicely. It makes the body change its linear velocity to be the same as speed at a 0.01 change rate. currentSpeed..
C++ Delete Duplicate Entries in a vector http://stackoverflow.com/questions/9366291/c-delete-duplicate-entries-in-a-vector of data from a text file there are several other vectors velocity position etc from the same data text file. How do I go about..
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