c++ Programming Glossary: surface
Using custom deleter with std::shared_ptr http://stackoverflow.com/questions/12340810/using-custom-deleter-with-stdshared-ptr is declared as void SDL_FreeSurface SDL_Surface surface As a test and going by that information I tried the following.. the following function void DeleteSurface SDL_Surface surface std cout Deleting surface n SDL_FreeSurface surface However.. void DeleteSurface SDL_Surface surface std cout Deleting surface n SDL_FreeSurface surface However compiling with g gives me..
Limit the confusion caused by undefined-behavior? http://stackoverflow.com/questions/2046952/limit-the-confusion-caused-by-undefined-behavior how you're going to detect this error. How is it going to surface It might never seem to cause any problems. Perhaps we just so..
GDI+ double buffering in C++ http://stackoverflow.com/questions/2473799/gdi-double-buffering-in-c a DC with a 1x1 pixel monochrome bitmap as its drawing surface. You need to also CreateCompatibleBitmap and select that bitmap.. that bitmap into the hdcBuffer if you want a drawing surface larger than that. Edit the flickering is being caused by WM_ERASEBKGND..
Who architected / designed C++'s IOStreams, and would it still be considered well-designed by today's standards? http://stackoverflow.com/questions/2753060/who-architected-designed-cs-iostreams-and-would-it-still-be-considered-wel know good resources Once you delve beneath the immediate surface of IOStreams e.g. if you want to extend IOStreams with your..
C++ Serialization Performance http://stackoverflow.com/questions/321619/c-serialization-performance can make it way more complicated than it looks on the surface. I've been looking a bit at protocol buffers and boost.serialize...
As a Java developer, C or C++? [closed] http://stackoverflow.com/questions/463618/as-a-java-developer-c-or-c jni share improve this question Good question. On the surface it'd be obvious to recommend C because it's object oriented..
Fastest method of screen capturing http://stackoverflow.com/questions/5069104/fastest-method-of-screen-capturing sanity checks. if Device NULL return get the render target surface. HRESULT hr Device GetRenderTarget 0 pRenderTarget get the current.. D3DADAPTER_DEFAULT d3ddisplaymode create a destination surface. hr Device CreateOffscreenPlainSurface DisplayMde.Width DisplayMde.Height.. NULL copy the render target to the destination surface. hr Device GetRenderTargetData pRenderTarget pDestTarget save..
:: without a namespace http://stackoverflow.com/questions/5966647/without-a-namespace in CGContextRef cgContext cocoa createCgBitmapContext surface c namespaces share improve this question The refers to..
difference between a macro and a const in c++ http://stackoverflow.com/questions/6393776/difference-between-a-macro-and-a-const-in-c the circumstances and your answer only scratches at the surface of the difference. Also C has two different kinds of constants...
BitBlt performance with Aero enabled http://stackoverflow.com/questions/7154574/bitblt-performance-with-aero-enabled undocumented DWM functions or hooks to get the shared surface used by DWM. But you still need to pay the price to move data..
C++, C# and JavaScript on WinRT [closed] http://stackoverflow.com/questions/7466303/c-c-sharp-and-javascript-on-winrt JS APIs specified by HTML5 in addition to the available surface of WinRT such as local storage or IndexedDB. Being dynamically..
Using boost::bind with boost::function: retrieve binded variable type http://stackoverflow.com/questions/7893768/using-boostbind-with-boostfunction-retrieve-binded-variable-type It employs a technique called type erasure and on the surface completely forgets what was passed into it as long as it is..
Audio output with video processing with opencv http://stackoverflow.com/questions/8187745/audio-output-with-video-processing-with-opencv 1 int quit 0 SDL_Surface screen NULL SDL_Surface surface NULL AVFormatContext pFormatCtx NULL AVCodecContext aCodecCtx.. exit 1 Assuming IplImage packed as BGR 24bits SDL_Surface surface SDL_CreateRGBSurfaceFrom void img imageData img width img.. widthStep 0xff0000 0x00ff00 0x0000ff 0 SDL_BlitSurface surface 0 screen 0 SDL_Flip screen void packet_queue_init PacketQueue..
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