¡@

Home 

c++ Programming Glossary: player's

2D Platformer Collision Problems With Both Axes

http://stackoverflow.com/questions/2656943/2d-platformer-collision-problems-with-both-axes

It determines the tiles the player overlaps based on the player's bounding box. It iterates through all of those tiles... If the..

Performance of C++ vs Virtual Machine languages in high frequency finance

http://stackoverflow.com/questions/3175072/performance-of-c-vs-virtual-machine-languages-in-high-frequency-finance

would have some bragging rights. I know of one major player's FIX order decoder doing 12000000 field decodes sec. 3Ghz CPU..

Culling techniques for rendering lots of cubes

http://stackoverflow.com/questions/3693407/culling-techniques-for-rendering-lots-of-cubes

technically Z ordered to the camera . I basically from the player's position only add pointers to cubes around the player. I then..

Should objects delete themselves in C++?

http://stackoverflow.com/questions/522637/should-objects-delete-themselves-in-c

be removed both from the world the current map and the player's inventory Your Update function will remove it from the world..

Is unit testing private methods a good practice?

http://stackoverflow.com/questions/9202862/is-unit-testing-private-methods-a-good-practice

of something doing I O operations not a music player's fillBuffers more of a memory manager's job rather than music.. checkIfValidTimeRange again probably could be moved out of player's scope to some simple validation class seems like this one might..

What are the best affordable c++ audio libraries? [closed]

http://stackoverflow.com/questions/994161/what-are-the-best-affordable-c-audio-libraries

from the engine used by SourceSelf a game which use player's sounds like your voice as input . share improve this answer..