c++ Programming Glossary: material
Write your own memory manager http://stackoverflow.com/questions/1194479/write-your-own-memory-manager you might learn a lot from. Here's a little bit of reading material on the subject of memory management. It goes over some of the..
Most vexing parse: why doesn't A a(()); work? http://stackoverflow.com/questions/1424510/most-vexing-parse-why-doesnt-a-a-work or more specifically Context Free Grammars CFG and related material like finite state machines. If you are interested in that though..
Understanding stack frame of function call in C/C++? [closed] http://stackoverflow.com/questions/16088040/understanding-stack-frame-of-function-call-in-c-c and edx. Requesting for a book blog link or any kind of material to understand registers stack and heap references are used built..
Difference between using character pointers and character arrays http://stackoverflow.com/questions/1807530/difference-between-using-character-pointers-and-character-arrays on this. Can someone point to some nice exhaustive content material c c pointers character share improve this question Please..
c++ reading in text file into vector<vector> then writing to vector or array depending on first word in internal vector http://stackoverflow.com/questions/18841663/c-reading-in-text-file-into-vectorvector-then-writing-to-vector-or-array-dep 0 1 0 DISP_OPTS multiple 2 0 0 0 1 0 1 0 BEFONT 2 1 MAT 1 material 01 MAT 2 material 02 MAT_MULTI 0 ENDPARAMDEF BEG2DMBC END2DMBC.. 2 0 0 0 1 0 1 0 BEFONT 2 1 MAT 1 material 01 MAT 2 material 02 MAT_MULTI 0 ENDPARAMDEF BEG2DMBC END2DMBC BEGCURVE Version..
How are exceptions implemented under the hood? http://stackoverflow.com/questions/1995734/how-are-exceptions-implemented-under-the-hood granted that they just work. I am looking for high quality material. Languages I use are Java C C# Python C so these are of most..
C++ constant reference lifetime http://stackoverflow.com/questions/2604206/c-constant-reference-lifetime have to work through everything as if I've never seen the material before. It only sticks with me for a fleeting moment... And..
A simple hello world NPAPI plugin for Google Chrome? http://stackoverflow.com/questions/2652034/a-simple-hello-world-npapi-plugin-for-google-chrome need to take a look at WebKits or Apples samples. Reading material to get you started Building a FireFox plugin 3 part introduction..
Can a c++ class include itself as an attribute? http://stackoverflow.com/questions/2706129/can-a-c-class-include-itself-as-an-attribute to learn as much c as I need and more. the reference material I have right now does not address this problem. Thanks for any..
References Needed for Implementing an Interpreter in C/C++ http://stackoverflow.com/questions/294852/references-needed-for-implementing-an-interpreter-in-c-c sounds like NIH. What I'm really looking for is reading material on the fundamentals of implementing interpreters. I did some..
Switching from Java to C++ - what's the easy way? [closed] http://stackoverflow.com/questions/403431/switching-from-java-to-c-whats-the-easy-way I am looking for more in depth tips and references to good material on this subject. java c programming languages share improve..
What are Aggregates and PODs and how/why are they special? http://stackoverflow.com/questions/4178175/what-are-aggregates-and-pods-and-how-why-are-they-special FAQ is about Aggregates and PODs and covers the following material What are Aggregates What are POD s Plain Old Data How are they..
nested classes C++ http://stackoverflow.com/questions/4571355/nested-classes-c for understanding and using nested classes I have some material like Programming Principles and things like this http publib.boulder.ibm.com..
How to use doxygen to create UML class diagrams from C++ source http://stackoverflow.com/questions/4755913/how-to-use-doxygen-to-create-uml-class-diagrams-from-c-source diagrams from C source I have been searching for some material that describes how to generate simple class diagrams with doxygen..
CUDA how to get grid, block, thread size and parallalize non square matrix calculation http://stackoverflow.com/questions/5643178/cuda-how-to-get-grid-block-thread-size-and-parallalize-non-square-matrix-calcu these days and there is a lot of good free educational material floating around the web you can probably use to further illuminate..
SSE SSE2 and SSE3 for GNU C++ http://stackoverflow.com/questions/661338/sse-sse2-and-sse3-for-gnu-c 5 of the second one . These aren't exactly tutorial material in fact there's a these manuals are not for beginners warning..
Calling R Function from C++ http://stackoverflow.com/questions/7457635/calling-r-function-from-c 8.1 and 8.2 and from the examples distributed with R. The material below covers constructing and evaluating the call dealing with..
Where can I find the C++11 standard papers? [duplicate] http://stackoverflow.com/questions/7747069/where-can-i-find-the-c11-standard-papers re publishes an official version with identical technical material basically the only change is saying ANSI ISO on the the title..
Concurrency: Atomic and volatile in C++11 memory model http://stackoverflow.com/questions/8819095/concurrency-atomic-and-volatile-in-c11-memory-model is a complex topic. I suggest you read a lot of background material and examine published code before writing production code with..
Fragment shader inexplicable bahaviour http://stackoverflow.com/questions/14573079/fragment-shader-inexplicable-bahaviour files. The thing you may not recognize is what's Light and Material. They're just some structs containing all info about the lights... char fragment_shader_filename fragment_shader Light light Material material void init Inizializzazione di GLEW glewInit if GLEW_ARB_vertex_shader.. glShadeModel GL_SMOOTH material.apply This just causes glMaterialfv to be called for the ambient diffuse specular and shininess..
What are some best practices for OpenGL coding (esp. w.r.t. object orientation)? http://stackoverflow.com/questions/166356/what-are-some-best-practices-for-opengl-coding-esp-w-r-t-object-orientation If you're in OOP land you could call this class a Mesh . Materials things that define how some piece of geometry is rendered ... In OOP land that class could be called surprise a Material . Scene you have pieces of geometry a collection of materials.. uses pointer to Mesh How it should be rendered pointer to Material Where it is located. This could be a 4x4 transformation matrix..
Call derived class method from base class reference http://stackoverflow.com/questions/4209000/call-derived-class-method-from-base-class-reference derived class method from base class reference class Material public void foo cout Class Material class Unusual_Material public.. class reference class Material public void foo cout Class Material class Unusual_Material public Material public void foo cout.. Material public void foo cout Class Material class Unusual_Material public Material public void foo cout Class Unusual_Material..
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