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c++ Programming Glossary: buffering

Reduce flicker with GDI+ and C++

http://stackoverflow.com/questions/197948/reduce-flicker-with-gdi-and-c

on OnEraseBkGnd returned NULL on OnCtlColor used double buffering according to this code void vwView OnDraw CDC pDC CRect rcClient.. repainted for each redraw. See Notes on efficient double buffering . Using GDI calls rather than GDI for the BitBlt This is often.. of the BitBlt routine somewhat. Notes on efficient double buffering Right now you're creating a new back buffer image each time..

opengl: glFlush() vs. glFinish()

http://stackoverflow.com/questions/2143240/opengl-glflush-vs-glfinish

call glFlush after each object. However when using double buffering glFlush has practically no effect at all since the changes won't.. to take screenshots. It is far less useful for double buffering because you don't see the changes you forced to complete. So.. the changes you forced to complete. So if you use double buffering you probably won't need neither glFlush nor glFinish. SwapBuffers..

How do I flush the cin buffer?

http://stackoverflow.com/questions/257091/how-do-i-flush-the-cin-buffer

cin buffer How do I clear the cin buffer in C c cin io buffering share improve this question possibly std cin.ignore INT_MAX..

How to create a boost ssl iostream?

http://stackoverflow.com/questions/3668128/how-to-create-a-boost-ssl-iostream

the ssl stream at once. I should note that this kind of buffering can actually be desirable in many cases and in your case it.. the ssl_stream behind the scenes. Iostreams has built in buffering so some degree of buffering will take place internally but this.. scenes. Iostreams has built in buffering so some degree of buffering will take place internally but this is a good thing it will..

C/C++: Capture characters from standard input without waiting for enter to be pressed

http://stackoverflow.com/questions/421860/c-c-capture-characters-from-standard-input-without-waiting-for-enter-to-be-pr

there are functions that you can use to switch off line buffering i believe that's called raw mode as opposed to cooked mode look..

Does the C++ standard mandate poor performance for iostreams, or am I just dealing with a poor implementation? [closed]

http://stackoverflow.com/questions/4340396/does-the-c-standard-mandate-poor-performance-for-iostreams-or-am-i-just-deali

of short programs to exercise the iostreams internal buffering putting binary data into an ostringstream http ideone.com 2PPYw.. profiling when I switched my real application to custom buffering. These are all in memory buffers so the slowness of iostreams.. real reason for doing performance tests on the internal buffering applies to the typical formatted I O if iostreams can't keep..

How to get IOStream to perform better?

http://stackoverflow.com/questions/5166263/how-to-get-iostream-to-perform-better

what work what does not. Pists of reflexion are buffering rdbuf pubsetbuf buffer size synchronization std ios_base sync_with_stdio..

Is cout synchronized/thread-safe?

http://stackoverflow.com/questions/6374264/is-cout-synchronized-thread-safe

system calls those are fine but the streams add a layer of buffering on top. c gcc c 11 share improve this question The C 03..

Why is reading lines from stdin much slower in C++ than Python?

http://stackoverflow.com/questions/9371238/why-is-reading-lines-from-stdin-much-slower-in-c-than-python

synchronized with stdio which causes it to avoid any input buffering. If you add this to the top of your main you should see much..