c++ Programming Glossary: boundingbox
return value (not a reference) from the function, bound to a const reference in the calling function; how is its lifetime extended to the scope of the calling function? http://stackoverflow.com/questions/2615162/return-value-not-a-reference-from-the-function-bound-to-a-const-reference-in to the scope of the calling function. So CASE A const BoundingBox Player GetBoundingBox void return BoundingBox GetBoundingSphere.. calling function. So CASE A const BoundingBox Player GetBoundingBox void return BoundingBox GetBoundingSphere Returns a value of.. CASE A const BoundingBox Player GetBoundingBox void return BoundingBox GetBoundingSphere Returns a value of type const BoundingBox..
C++ : List iterator not incrementable http://stackoverflow.com/questions/6167082/c-list-iterator-not-incrementable i Drop_System.end Drop_System_Disable if Player BoundingBox.Intersect i BoundingBox i Drop_System.erase i i List iterator.. Drop_System_Disable if Player BoundingBox.Intersect i BoundingBox i Drop_System.erase i i List iterator crashes here if last.. This is the normal code you should have gotten if Player BoundingBox.Intersect i BoundingBox i Drop_System.erase i else i And this..
How to initialize nested structures in C++? http://stackoverflow.com/questions/629433/how-to-initialize-nested-structures-in-c float y y coord of point Bounding Box STRUCTURE struct BoundingBox Point ymax ymin xmax xmin PLAYER STRUCTURE struct Player vector.. float x players xcoords vector float y players ycoords BoundingBox box float red green blue red green blue colour values float..
Value returning 1.#INF000 http://stackoverflow.com/questions/8488841/value-returning-1-inf000 it occurring tmax seems to be fine. float Ray Intersects BoundingBox boundingBox direction is unit direction vector of the ray D3DXVECTOR3..
|