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c++ Programming Glossary: boundingbox

return value (not a reference) from the function, bound to a const reference in the calling function; how is its lifetime extended to the scope of the calling function?

http://stackoverflow.com/questions/2615162/return-value-not-a-reference-from-the-function-bound-to-a-const-reference-in

to the scope of the calling function. So CASE A const BoundingBox Player GetBoundingBox void return BoundingBox GetBoundingSphere.. calling function. So CASE A const BoundingBox Player GetBoundingBox void return BoundingBox GetBoundingSphere Returns a value of.. CASE A const BoundingBox Player GetBoundingBox void return BoundingBox GetBoundingSphere Returns a value of type const BoundingBox..

C++ : List iterator not incrementable

http://stackoverflow.com/questions/6167082/c-list-iterator-not-incrementable

i Drop_System.end Drop_System_Disable if Player BoundingBox.Intersect i BoundingBox i Drop_System.erase i i List iterator.. Drop_System_Disable if Player BoundingBox.Intersect i BoundingBox i Drop_System.erase i i List iterator crashes here if last.. This is the normal code you should have gotten if Player BoundingBox.Intersect i BoundingBox i Drop_System.erase i else i And this..

How to initialize nested structures in C++?

http://stackoverflow.com/questions/629433/how-to-initialize-nested-structures-in-c

float y y coord of point Bounding Box STRUCTURE struct BoundingBox Point ymax ymin xmax xmin PLAYER STRUCTURE struct Player vector.. float x players xcoords vector float y players ycoords BoundingBox box float red green blue red green blue colour values float..

Value returning 1.#INF000

http://stackoverflow.com/questions/8488841/value-returning-1-inf000

it occurring tmax seems to be fine. float Ray Intersects BoundingBox boundingBox direction is unit direction vector of the ray D3DXVECTOR3..