android Programming Glossary: tween.to
how to implement Fling on group http://stackoverflow.com/questions/20604795/how-to-implement-fling-on-group if xDn xUp 0 Timeline.createSequence .beginParallel .push Tween.to GBMImage SpriteAccessor.X 0.2f .target 170f end .start tweenManager..
Simple tween animation example http://stackoverflow.com/questions/4152254/simple-tween-animation-example Then animate your scale and rotation as you want .push Tween.to image ViewAccessor.SCALE_XY 0.7f .target 1.4f 0.6f .beginParallel.. 0.7f .target 1.4f 0.6f .beginParallel .push Tween.to image ViewAccessor.SCALE_XY 0.4f .target 0 0 .push Tween.to.. image ViewAccessor.SCALE_XY 0.4f .target 0 0 .push Tween.to image ViewAccessor.ROTATION 0.4f .target 45 .end Finally start..
Android: tween animation of a bitmap http://stackoverflow.com/questions/5437936/android-tween-animation-of-a-bitmap methods specify the target values and the easing function. Tween.to mySprite Type.POSITION_XY 1.0f .target 50 50 .ease Elastic.INOUT.. 1.0f .target 50 50 .ease Elastic.INOUT Possibilities are Tween.to ... interpolates from the current values to the targets Tween.from.. obj You can of course chain everything Tween.to ... .delay 1.0f .repeat 2 0.5f .start Moreover slow motion fast..
how to implement Fling on group http://stackoverflow.com/questions/20604795/how-to-implement-fling-on-group The red one which is above the other one what I tried is if xDn xUp 0 Timeline.createSequence .beginParallel .push Tween.to GBMImage SpriteAccessor.X 0.2f .target 170f end .start tweenManager where xDn and XUp are ontouchDown and ontouchUp x values...
Simple tween animation example http://stackoverflow.com/questions/4152254/simple-tween-animation-example .push Tween.set image ViewAccessor.PIVOT_XY .target 0.5f 0.5f Then animate your scale and rotation as you want .push Tween.to image ViewAccessor.SCALE_XY 0.7f .target 1.4f 0.6f .beginParallel .push Tween.to image ViewAccessor.SCALE_XY 0.4f .target.. scale and rotation as you want .push Tween.to image ViewAccessor.SCALE_XY 0.7f .target 1.4f 0.6f .beginParallel .push Tween.to image ViewAccessor.SCALE_XY 0.4f .target 0 0 .push Tween.to image ViewAccessor.ROTATION 0.4f .target 45 .end Finally start.. 0.7f .target 1.4f 0.6f .beginParallel .push Tween.to image ViewAccessor.SCALE_XY 0.4f .target 0 0 .push Tween.to image ViewAccessor.ROTATION 0.4f .target 45 .end Finally start the animation .start It may be more readable when you have..
Android: tween animation of a bitmap http://stackoverflow.com/questions/5437936/android-tween-animation-of-a-bitmap of interpolation and 3 the duration in seconds. Additional methods specify the target values and the easing function. Tween.to mySprite Type.POSITION_XY 1.0f .target 50 50 .ease Elastic.INOUT Possibilities are Tween.to ... interpolates from the current.. and the easing function. Tween.to mySprite Type.POSITION_XY 1.0f .target 50 50 .ease Elastic.INOUT Possibilities are Tween.to ... interpolates from the current values to the targets Tween.from ... interpolates from the given values to the current.. callback yourTween.setCallbackTriggers flags yourTween.setUserData obj You can of course chain everything Tween.to ... .delay 1.0f .repeat 2 0.5f .start Moreover slow motion fast motion and reverse play is easy you just need to change..
|