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2014/10/16 ¤W¤È 08:26:29

android Programming Glossary: tiled

How to use the gridlayout to fit screen size

http://stackoverflow.com/questions/10347846/how-to-use-the-gridlayout-to-fit-screen-size

Below a very quick 'n dirty approximation of the tiled layout in the Google Play app. Point size new Point getWindowManager..

Framebuffer FBO render to texture is very slow, using OpenGL ES 2.0 on Android, why?

http://stackoverflow.com/questions/10729352/framebuffer-fbo-render-to-texture-is-very-slow-using-opengl-es-2-0-on-android

after every glbindframebuffer this is a problem related to tiled architecture if you are switching framebuffers data need to..

LibGDX - Application crashes when call TiledMapRenderer.render()

http://stackoverflow.com/questions/11737426/libgdx-application-crashes-when-call-tiledmaprenderer-render

SpriteCache.java 868 at com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer.render TileMapRenderer.java 336 at com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer.render.. TileMapRenderer.java 336 at com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer.render TileMapRenderer.java 286 at com.crunsh.libgdx.screens.GameScreen.render.. just follow from here http dpk.net 2011 05 01 libgdx box2d tiled maps full working example part 1 #p4 If application doesn't..

Open Street Maps with Android Google Maps Api v2

http://stackoverflow.com/questions/13695393/open-street-maps-with-android-google-maps-api-v2

UrlTileProvider class so you can define the URL for OSM tiled maps and add a tile overlay like that MyUrlTileProvider mTileProvider.. e.printStackTrace return null I am now trying to get those tiled maps from OSM with an Offline Mode so if anyone get a quick..

Why my opengl output differs for various devices?

http://stackoverflow.com/questions/17187032/why-my-opengl-output-differs-for-various-devices

framebuffer in main memory at the end of each tile. Non tiled based immediate mode renderers generally require many more framebuffer..

How to convert a Bitmap to Drawable in android?

http://stackoverflow.com/questions/2415619/how-to-convert-a-bitmap-to-drawable-in-android

documentation A Drawable that wraps a bitmap and can be tiled stretched or aligned. You can create a BitmapDrawable from a..

Tiled drawable sometimes stretches

http://stackoverflow.com/questions/4336286/tiled-drawable-sometimes-stretches

sometimes stretches I have a ListView whose items have a tiled background. To accomplish this I use the following drawable.. this works. Sometimes however the src drawable isn't tiled but stretched to fill the entire list item. I've got several.. TileMode.REPEAT Apply it to all Views that have a tiled background set e.g. findViewById them . Also I have the impression..

Android: Tiling a Bitmap on a Canvas

http://stackoverflow.com/questions/4838776/android-tiling-a-bitmap-on-a-canvas

RectF as a parameter it looks like the bitmap will be tiled to fill the RectF... but how do I declare a RectF reliably that..

Cocos2D OR libgdx for Android Game Developement [closed]

http://stackoverflow.com/questions/8552176/cocos2d-or-libgdx-for-android-game-developement

For example Angry Birds uses it . It also supports TMX tiled maps with a pretty easy interface Actually that's the game I'm..

How to use the gridlayout to fit screen size

http://stackoverflow.com/questions/10347846/how-to-use-the-gridlayout-to-fit-screen-size

know in order two accomplish that is the device's screen dimensions. Below a very quick 'n dirty approximation of the tiled layout in the Google Play app. Point size new Point getWindowManager .getDefaultDisplay .getSize size int screenWidth size.x..

Framebuffer FBO render to texture is very slow, using OpenGL ES 2.0 on Android, why?

http://stackoverflow.com/questions/10729352/framebuffer-fbo-render-to-texture-is-very-slow-using-opengl-es-2-0-on-android

question According to qualcomm docs you need to glclear after every glbindframebuffer this is a problem related to tiled architecture if you are switching framebuffers data need to get copied from fastmem to normal memory to save current framebuffer..

LibGDX - Application crashes when call TiledMapRenderer.render()

http://stackoverflow.com/questions/11737426/libgdx-application-crashes-when-call-tiledmaprenderer-render

Mesh.java 268 at com.badlogic.gdx.graphics.g2d.SpriteCache.begin SpriteCache.java 868 at com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer.render TileMapRenderer.java 336 at com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer.render TileMapRenderer.java.. com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer.render TileMapRenderer.java 336 at com.badlogic.gdx.graphics.g2d.tiled.TileMapRenderer.render TileMapRenderer.java 286 at com.crunsh.libgdx.screens.GameScreen.render GameScreen.java 102 at com.badlogic.gdx.Game.render.. map and it should work Here is dpk's tutorial I mentioned just follow from here http dpk.net 2011 05 01 libgdx box2d tiled maps full working example part 1 #p4 If application doesn't crashes but the screen is black just increase camera's viewport's..

Open Street Maps with Android Google Maps Api v2

http://stackoverflow.com/questions/13695393/open-street-maps-with-android-google-maps-api-v2

api 2 share improve this question You need to extend the UrlTileProvider class so you can define the URL for OSM tiled maps and add a tile overlay like that MyUrlTileProvider mTileProvider new MyUrlTileProvider 256 256 mUrl mMap.addTileOverlay..

Why my opengl output differs for various devices?

http://stackoverflow.com/questions/17187032/why-my-opengl-output-differs-for-various-devices

buffer the GPU only writes the tile buffer contents to the framebuffer in main memory at the end of each tile. Non tiled based immediate mode renderers generally require many more framebuffer accesses. The tile based method therefore consumes..

How to convert a Bitmap to Drawable in android?

http://stackoverflow.com/questions/2415619/how-to-convert-a-bitmap-to-drawable-in-android

question Sounds like you want to use BitmapDrawable From the documentation A Drawable that wraps a bitmap and can be tiled stretched or aligned. You can create a BitmapDrawable from a file path an input stream through XML inflation or from a Bitmap..

Tiled drawable sometimes stretches

http://stackoverflow.com/questions/4336286/tiled-drawable-sometimes-stretches

drawable sometimes stretches I have a ListView whose items have a tiled background. To accomplish this I use the following drawable xml bitmap xmlns android http schemas.android.com apk res android.. android src @drawable tile android tileMode repeat Usually this works. Sometimes however the src drawable isn't tiled but stretched to fill the entire list item. I've got several different tiles like this and I use them mixed in one ListView... we aren't sharing state anymore bmp.setTileModeXY TileMode.REPEAT TileMode.REPEAT Apply it to all Views that have a tiled background set e.g. findViewById them . Also I have the impression this bug started acting up after setting anyDensity true..

Android: Tiling a Bitmap on a Canvas

http://stackoverflow.com/questions/4838776/android-tiling-a-bitmap-on-a-canvas

If I use the Canvas.drawBitmap method that takes a destination RectF as a parameter it looks like the bitmap will be tiled to fill the RectF... but how do I declare a RectF reliably that fills the entire view area Setting the Activities background..

Cocos2D OR libgdx for Android Game Developement [closed]

http://stackoverflow.com/questions/8552176/cocos2d-or-libgdx-for-android-game-developement

2D cross platform physics engine used for many well known games For example Angry Birds uses it . It also supports TMX tiled maps with a pretty easy interface Actually that's the game I'm developing now it's really easy to use the AndEngine TMX..