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2014/10/16 ¤W¤È 08:15:51

android Programming Glossary: indices.length

Trying to draw textured triangles on device fails, but the emulator works. Why?

http://stackoverflow.com/questions/2113638/trying-to-draw-textured-triangles-on-device-fails-but-the-emulator-works-why

vertices as triangles gl.glDrawElements GL10.GL_TRIANGLES indices.length GL10.GL_UNSIGNED_BYTE indexBuffer Pop the matrix back to where.. 0 indexBuffer ByteBuffer.allocateDirect indices.length indexBuffer.put indices indexBuffer.position 0 loadGLTextures..

How to use onSensorChanged sensor data in combination with OpenGL

http://stackoverflow.com/questions/2881128/how-to-use-onsensorchanged-sensor-data-in-combination-with-opengl

0 indexBuffer ByteBuffer.allocateDirect indices.length indexBuffer.put indices indexBuffer.position 0 public void onAccuracyChanged..

Overlay images onto Camera preview SurfaceView

http://stackoverflow.com/questions/3548666/overlay-images-onto-camera-preview-surfaceview

0 mIndexBuffer ByteBuffer.allocateDirect indices.length mIndexBuffer.put indices mIndexBuffer.position 0 public void..

select a word on a tap in TextView/EditText

http://stackoverflow.com/questions/8612652/select-a-word-on-a-tap-in-textview-edittext

cater last only word loop will run equal to the length of indices.length for int i 0 i indices.length i ClickableSpan clickSpan getClickableSpan.. run equal to the length of indices.length for int i 0 i indices.length i ClickableSpan clickSpan getClickableSpan to cater last only.. clickSpan getClickableSpan to cater last only word end i indices.length indices i spans.length spans.setSpan clickSpan start end Spannable.SPAN_EXCLUSIVE_EXCLUSIVE..

Trying to draw textured triangles on device fails, but the emulator works. Why?

http://stackoverflow.com/questions/2113638/trying-to-draw-textured-triangles-on-device-fails-but-the-emulator-works-why

GL10.GL_TEXTURE_2D textures textureid Draw the vertices as triangles gl.glDrawElements GL10.GL_TRIANGLES indices.length GL10.GL_UNSIGNED_BYTE indexBuffer Pop the matrix back to where we left it gl.glPopMatrix Disable the client state before.. byteBuf.asFloatBuffer textureBuffer.put texture textureBuffer.position 0 indexBuffer ByteBuffer.allocateDirect indices.length indexBuffer.put indices indexBuffer.position 0 loadGLTextures gl this.context android opengl es share improve this question..

How to use onSensorChanged sensor data in combination with OpenGL

http://stackoverflow.com/questions/2881128/how-to-use-onsensorchanged-sensor-data-in-combination-with-opengl

colorBuffer vbb.asFloatBuffer colorBuffer.put colors colorBuffer.position 0 indexBuffer ByteBuffer.allocateDirect indices.length indexBuffer.put indices indexBuffer.position 0 public void onAccuracyChanged Sensor sensor int accuracy public void onSensorChanged..

Overlay images onto Camera preview SurfaceView

http://stackoverflow.com/questions/3548666/overlay-images-onto-camera-preview-surfaceview

mColorBuffer cbb.asFloatBuffer mColorBuffer.put colors mColorBuffer.position 0 mIndexBuffer ByteBuffer.allocateDirect indices.length mIndexBuffer.put indices mIndexBuffer.position 0 public void draw GL10 gl gl.glFrontFace gl.GL_CW gl.glVertexPointer 3..

select a word on a tap in TextView/EditText

http://stackoverflow.com/questions/8612652/select-a-word-on-a-tap-in-textview-edittext

.toString ' ' int start 0 int end 0 to cater last only word loop will run equal to the length of indices.length for int i 0 i indices.length i ClickableSpan clickSpan getClickableSpan to cater last only word end i indices.length indices.. ' ' int start 0 int end 0 to cater last only word loop will run equal to the length of indices.length for int i 0 i indices.length i ClickableSpan clickSpan getClickableSpan to cater last only word end i indices.length indices i spans.length spans.setSpan.. indices.length for int i 0 i indices.length i ClickableSpan clickSpan getClickableSpan to cater last only word end i indices.length indices i spans.length spans.setSpan clickSpan start end Spannable.SPAN_EXCLUSIVE_EXCLUSIVE start end 1 private ClickableSpan..