android Programming Glossary: ev.getx
Android Image View Pinch Zooming http://stackoverflow.com/questions/10630373/android-image-view-pinch-zooming case MotionEvent.ACTION_DOWN final float x ev.getX final float y ev.getY mLastTouchX x mLastTouchY y mActivePointerId.. ev.findPointerIndex mActivePointerId final float x ev.getX pointerIndex final float y ev.getY pointerIndex Only move if.. final int newPointerIndex pointerIndex 0 1 0 mLastTouchX ev.getX newPointerIndex mLastTouchY ev.getY newPointerIndex mActivePointerId..
Is Opengl Development GPU Dependant? http://stackoverflow.com/questions/17229066/is-opengl-development-gpu-dependant case MotionEvent.ACTION_DOWN isLUp false if count 1 dx ev.getX dy ev.getY dx dx getWidth 2 1 dy 1 dy getHeight 2 firstX.. dy getHeight 2 firstX dx firstY dy else if count 2 ux ev.getX uy ev.getY ux ux getWidth 2 1 uy 1 uy getHeight 2 secondX.. isLUp true break case MotionEvent.ACTION_UP if isLUp ux ev.getX uy ev.getY ux ux getWidth 2 1 uy 1 uy getHeight 2 Log.i..
Fast Scroll display problem with ListAdapter and SectionIndexer http://stackoverflow.com/questions/3225092/fast-scroll-display-problem-with-listadapter-and-sectionindexer if mThumbVisible ev.getAction MotionEvent.ACTION_DOWN if ev.getX getWidth mThumbW ev.getY mThumbY ev.getY mThumbY mThumbH mDragging..
Developing an Android Homescreen http://stackoverflow.com/questions/3467461/developing-an-android-homescreen mTouchState TOUCH_STATE_REST return true final float x ev.getX switch action case MotionEvent.ACTION_MOVE mIsBeingDragged..
How to get the Latitude and Longitude on Map in Android? http://stackoverflow.com/questions/4446811/how-to-get-the-latitude-and-longitude-on-map-in-android p mapView.getProjection GeoPoint geoPoint p.fromPixels int ev.getX int ev.getY You can now pull lat lng from geoPoint share improve..
How can I use the animation framework inside the canvas? http://stackoverflow.com/questions/4938822/how-can-i-use-the-animation-framework-inside-the-canvas ev.getAction case MotionEvent.ACTION_DOWN ballX int ev.getX ballW 2 ballY int ev.getY ballH 2 ballFingerMove true break.. true break case MotionEvent.ACTION_MOVE ballX int ev.getX ballW 2 ballY int ev.getY ballH 2 break case MotionEvent.ACTION_UP..
Android Homescreen http://stackoverflow.com/questions/4969226/android-homescreen mTouchState TOUCH_STATE_REST return true final float x ev.getX switch action case MotionEvent.ACTION_MOVE mIsBeingDragged..
Make certain area of bitmap transparent on touch http://stackoverflow.com/questions/5368774/make-certain-area-of-bitmap-transparent-on-touch switch ev.getAction case MotionEvent.ACTION_DOWN X int ev.getX Y int ev.getY invalidate break case MotionEvent.ACTION_MOVE.. invalidate break case MotionEvent.ACTION_MOVE X int ev.getX Y int ev.getY invalidate break case MotionEvent.ACTION_UP..
Image in Canvas with touch events http://stackoverflow.com/questions/5743328/image-in-canvas-with-touch-events case MotionEvent.ACTION_DOWN final float x ev.getX final float y ev.getY mLastTouchX x mLastTouchY y mActivePointerId.. ev.findPointerIndex mActivePointerId final float x ev.getX pointerIndex final float y ev.getY pointerIndex Only move if.. final int newPointerIndex pointerIndex 0 1 0 mLastTouchX ev.getX newPointerIndex mLastTouchY ev.getY newPointerIndex mActivePointerId..
Pinch Zoom in android for an imageview? http://stackoverflow.com/questions/6758847/pinch-zoom-in-android-for-an-imageview case MotionEvent.ACTION_DOWN final float x ev.getX final float y ev.getY mLastTouchX x mLastTouchY y mActivePointerId.. ev.findPointerIndex mActivePointerId final float x ev.getX pointerIndex final float y ev.getY pointerIndex Only move if.. final int newPointerIndex pointerIndex 0 1 0 mLastTouchX ev.getX newPointerIndex mLastTouchY ev.getY newPointerIndex mActivePointerId..
Android Image View Pinch Zooming http://stackoverflow.com/questions/10630373/android-image-view-pinch-zooming ev final int action ev.getAction switch action MotionEvent.ACTION_MASK case MotionEvent.ACTION_DOWN final float x ev.getX final float y ev.getY mLastTouchX x mLastTouchY y mActivePointerId ev.getPointerId 0 break case MotionEvent.ACTION_MOVE.. 0 break case MotionEvent.ACTION_MOVE final int pointerIndex ev.findPointerIndex mActivePointerId final float x ev.getX pointerIndex final float y ev.getY pointerIndex Only move if the ScaleGestureDetector isn't processing a gesture. if mScaleDetector.isInProgress.. up. Choose a new active pointer and adjust accordingly. final int newPointerIndex pointerIndex 0 1 0 mLastTouchX ev.getX newPointerIndex mLastTouchY ev.getY newPointerIndex mActivePointerId ev.getPointerId newPointerIndex break return true..
Is Opengl Development GPU Dependant? http://stackoverflow.com/questions/17229066/is-opengl-development-gpu-dependant ev if myline switch ev.getAction case MotionEvent.ACTION_DOWN isLUp false if count 1 dx ev.getX dy ev.getY dx dx getWidth 2 1 dy 1 dy getHeight 2 firstX dx firstY dy else if count 2 ux ev.getX uy ev.getY ux.. if count 1 dx ev.getX dy ev.getY dx dx getWidth 2 1 dy 1 dy getHeight 2 firstX dx firstY dy else if count 2 ux ev.getX uy ev.getY ux ux getWidth 2 1 uy 1 uy getHeight 2 secondX ux secondY uy myRenderer.dx firstX myRenderer.dy firstY.. count 0 count break case MotionEvent.ACTION_MOVE isLUp true break case MotionEvent.ACTION_UP if isLUp ux ev.getX uy ev.getY ux ux getWidth 2 1 uy 1 uy getHeight 2 Log.i JO line2 ux uy secondX ux secondY uy myRenderer.dx firstX..
Fast Scroll display problem with ListAdapter and SectionIndexer http://stackoverflow.com/questions/3225092/fast-scroll-display-problem-with-listadapter-and-sectionindexer public boolean onInterceptTouchEvent MotionEvent ev if mThumbVisible ev.getAction MotionEvent.ACTION_DOWN if ev.getX getWidth mThumbW ev.getY mThumbY ev.getY mThumbY mThumbH mDragging true return true return false private void scrollTo..
Developing an Android Homescreen http://stackoverflow.com/questions/3467461/developing-an-android-homescreen int action ev.getAction if action MotionEvent.ACTION_MOVE mTouchState TOUCH_STATE_REST return true final float x ev.getX switch action case MotionEvent.ACTION_MOVE mIsBeingDragged false otherwise the shortcut would have caught it. Check ..
How to get the Latitude and Longitude on Map in Android? http://stackoverflow.com/questions/4446811/how-to-get-the-latitude-and-longitude-on-map-in-android
How can I use the animation framework inside the canvas? http://stackoverflow.com/questions/4938822/how-can-i-use-the-animation-framework-inside-the-canvas public synchronized boolean onTouchEvent MotionEvent ev switch ev.getAction case MotionEvent.ACTION_DOWN ballX int ev.getX ballW 2 ballY int ev.getY ballH 2 ballFingerMove true break case MotionEvent.ACTION_MOVE ballX int ev.getX ballW 2.. int ev.getX ballW 2 ballY int ev.getY ballH 2 ballFingerMove true break case MotionEvent.ACTION_MOVE ballX int ev.getX ballW 2 ballY int ev.getY ballH 2 break case MotionEvent.ACTION_UP ballFingerMove false dY 0 break return true @Override..
Android Homescreen http://stackoverflow.com/questions/4969226/android-homescreen int action ev.getAction if action MotionEvent.ACTION_MOVE mTouchState TOUCH_STATE_REST return true final float x ev.getX switch action case MotionEvent.ACTION_MOVE mIsBeingDragged false otherwise the shortcut would have caught it. Check whether..
Make certain area of bitmap transparent on touch http://stackoverflow.com/questions/5368774/make-certain-area-of-bitmap-transparent-on-touch @Override public boolean onTouchEvent MotionEvent ev switch ev.getAction case MotionEvent.ACTION_DOWN X int ev.getX Y int ev.getY invalidate break case MotionEvent.ACTION_MOVE X int ev.getX Y int ev.getY invalidate break case.. case MotionEvent.ACTION_DOWN X int ev.getX Y int ev.getY invalidate break case MotionEvent.ACTION_MOVE X int ev.getX Y int ev.getY invalidate break case MotionEvent.ACTION_UP break return true @Override public void onDraw Canvas..
Image in Canvas with touch events http://stackoverflow.com/questions/5743328/image-in-canvas-with-touch-events ev final int action ev.getAction switch action MotionEvent.ACTION_MASK case MotionEvent.ACTION_DOWN final float x ev.getX final float y ev.getY mLastTouchX x mLastTouchY y mActivePointerId ev.getPointerId 0 break case MotionEvent.ACTION_MOVE.. 0 break case MotionEvent.ACTION_MOVE final int pointerIndex ev.findPointerIndex mActivePointerId final float x ev.getX pointerIndex final float y ev.getY pointerIndex Only move if the ScaleGestureDetector isn't processing a gesture. if mScaleDetector.isInProgress.. up. Choose a new active pointer and adjust accordingly. final int newPointerIndex pointerIndex 0 1 0 mLastTouchX ev.getX newPointerIndex mLastTouchY ev.getY newPointerIndex mActivePointerId ev.getPointerId newPointerIndex break return true..
Pinch Zoom in android for an imageview? http://stackoverflow.com/questions/6758847/pinch-zoom-in-android-for-an-imageview ev final int action ev.getAction switch action MotionEvent.ACTION_MASK case MotionEvent.ACTION_DOWN final float x ev.getX final float y ev.getY mLastTouchX x mLastTouchY y mActivePointerId ev.getPointerId 0 break case MotionEvent.ACTION_MOVE.. 0 break case MotionEvent.ACTION_MOVE final int pointerIndex ev.findPointerIndex mActivePointerId final float x ev.getX pointerIndex final float y ev.getY pointerIndex Only move if the ScaleGestureDetector isn't processing a gesture. if mScaleDetector.isInProgress.. up. Choose a new active pointer and adjust accordingly. final int newPointerIndex pointerIndex 0 1 0 mLastTouchX ev.getX newPointerIndex mLastTouchY ev.getY newPointerIndex mActivePointerId ev.getPointerId newPointerIndex break return true..
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