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python Programming Glossary: self.z

Inverse Distance Weighted (IDW) Interpolation with Python

http://stackoverflow.com/questions/3104781/inverse-distance-weighted-idw-interpolation-with-python

z self.tree KDTree X leafsize leafsize # build the tree self.z z self.stat stat self.wn 0 self.wsum None def __call__ self.. eps eps interpol np.zeros len self.distances np.shape self.z 0 jinterpol 0 for dist ix in zip self.distances self.ix if.. for dist ix in zip self.distances self.ix if nnear 1 wz self.z ix elif dist 0 1e 10 wz self.z ix 0 else # weight z s by 1..

How do I use gluLookAt properly?

http://stackoverflow.com/questions/3380100/how-do-i-use-glulookat-properly

this part of the game def init self self.game_over False self.z 30 self.x 0 def transfer self #Make OpenGL use 3D game.engage_3d.. Before I draw it I have this code gluLookAt self.x 0 self.z 0 0 0 0 1 0 if game.key KEY_UP self.z 2.0 game.get_fps if game.key.. gluLookAt self.x 0 self.z 0 0 0 0 1 0 if game.key KEY_UP self.z 2.0 game.get_fps if game.key KEY_DOWN self.z 2.0 game.get_fps..

Try/catch or validation for speed?

http://stackoverflow.com/questions/5589532/try-catch-or-validation-for-speed

class Vector def __init__ self x y z self.x x self.y y self.z z def __add__ self other try return Vector self.x other.x self.y.. self other try return Vector self.x other.x self.y other.y self.z other.z except AttributeError return Vector self.x other self.y.. AttributeError return Vector self.x other self.y other self.z other I'm currently using the try...except method. Does anybody..