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2014/10/16 ¤W¤È 12:04:02

jquery Programming Glossary: imageloaded

jQuery: How to check if images have finished loading in ajax

http://stackoverflow.com/questions/10509694/jquery-how-to-check-if-images-have-finished-loading-in-ajax

is the number of Images that has loaded loadedCount 0 var imageLoaded function An image has finished loading so increment the number.. i new Image when the image finishes loading call the imageLoaded function images i .onload imageLoaded Assign the image the appropriate.. loading call the imageLoaded function images i .onload imageLoaded Assign the image the appropriate src attribute images i .src..

How to drag images / objects within Canvas?

http://stackoverflow.com/questions/18333936/how-to-drag-images-objects-within-canvas

use common loader as we need to count files img.onload imageLoaded img.onerror ... handle errors img.src files i push image.. order as file names images.push img loadImages function imageLoaded e for each successful load we count down count if count 1..

jquery callback after all images in dom are loaded?

http://stackoverflow.com/questions/4857896/jquery-callback-after-all-images-in-dom-are-loaded

a chance an image may be cached do this function function imageLoaded function to invoke for loaded image 'img' .each function if.. for loaded image 'img' .each function if this.complete imageLoaded.call this else this .one 'load' imageLoaded EDIT In order.. imageLoaded.call this else this .one 'load' imageLoaded EDIT In order to perform some action after the last image..

jQuery: How to check if images have finished loading in ajax

http://stackoverflow.com/questions/10509694/jquery-how-to-check-if-images-have-finished-loading-in-ajax

0 This holds the javascript Image Objects images This is the number of Images that has loaded loadedCount 0 var imageLoaded function An image has finished loading so increment the number of images loaded by 1 loadedCount if loadedCount imageAr.length.. i 0 i imageAr.length i For each image create a new object images i new Image when the image finishes loading call the imageLoaded function images i .onload imageLoaded Assign the image the appropriate src attribute images i .src imageAr i Use var imageAr.. create a new object images i new Image when the image finishes loading call the imageLoaded function images i .onload imageLoaded Assign the image the appropriate src attribute images i .src imageAr i Use var imageAr 'a.jpg' 'b.jpg' 'c.jpg' imagesLoaded..

How to drag images / objects within Canvas?

http://stackoverflow.com/questions/18333936/how-to-drag-images-objects-within-canvas

create an image element var img document.createElement 'img' use common loader as we need to count files img.onload imageLoaded img.onerror ... handle errors img.src files i push image onto array in the same order as file names images.push img .. errors img.src files i push image onto array in the same order as file names images.push img loadImages function imageLoaded e for each successful load we count down count if count 1 start start when nothing more to count function start context.drawSvg..

jquery callback after all images in dom are loaded?

http://stackoverflow.com/questions/4857896/jquery-callback-after-all-images-in-dom-are-loaded

.one 'load' function fire when image loads Or if there's a chance an image may be cached do this function function imageLoaded function to invoke for loaded image 'img' .each function if this.complete imageLoaded.call this else this .one 'load'.. do this function function imageLoaded function to invoke for loaded image 'img' .each function if this.complete imageLoaded.call this else this .one 'load' imageLoaded EDIT In order to perform some action after the last image loads use a counter.. to invoke for loaded image 'img' .each function if this.complete imageLoaded.call this else this .one 'load' imageLoaded EDIT In order to perform some action after the last image loads use a counter set at the total number of images and decrement..