java Programming Glossary: memoryimagesource
Turn an array of pixels into an Image object with Java's ImageIO? http://stackoverflow.com/questions/124630/turn-an-array-of-pixels-into-an-image-object-with-javas-imageio Image getImageFromArray int pixels int width int height MemoryImageSource mis new MemoryImageSource width height pixels 0 width Toolkit.. int pixels int width int height MemoryImageSource mis new MemoryImageSource width height pixels 0 width Toolkit tk Toolkit.getDefaultToolkit..
Efficiently color cycling an image in Java http://stackoverflow.com/questions/7544559/efficiently-color-cycling-an-image-in-java 51 blues index byte k 51 Create the image data for the MemoryImageSource. This data is created once and never changed. private void generateImageData.. 8 216 reds greens blues image createImage new MemoryImageSource 1000 1000 colorModel imageData 0 1000 repaint Cycle the colors.. This means that on each frame I only need to update the MemoryImageSource with a new IndexColorModel. This seems like the best solution...
Convert short[] into a grayscale image http://stackoverflow.com/questions/8765004/convert-short-into-a-grayscale-image might be to copy them into an int instead an jam it into a MemoryImageSource int buffer pixels ColorModel model new ComponentColorModel ColorSpace.getInstance.. Image image Toolkit.getDefaultToolkit .createImage new MemoryImageSource VERTICAL_PIXELS HORIZONTAL_PIXELS model buffer 0 VERTICAL_PIXELS.. make changes to that array and call newPixels on your MemoryImageSource and it would update live. It also gives you complete power to..
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