c++ Programming Glossary: slip
Is it possible to turn off support for “and” / “or” boolean operator usage in gcc? http://stackoverflow.com/questions/1069352/is-it-possible-to-turn-off-support-for-and-or-boolean-operator-usage-in-gc base on multiple platforms and occasionally these errors slip in as people are switching back and forth between Python and..
Displaying exception debug information to users http://stackoverflow.com/questions/1964478/displaying-exception-debug-information-to-users I can but I'm not that naive to think I won't let a couple slip through unintentionally of course . So what I want to do is..
C++ - Memory leak testing with _CrtDumpMemoryLeaks() - Does not output line numbers http://stackoverflow.com/questions/3202520/c-memory-leak-testing-with-crtdumpmemoryleaks-does-not-output-line-numb it easy to let some inline uses of new in header files slip through without being 'adjusted'. share improve this answer..
What is wrong with making a unit test a friend of the class it is testing? http://stackoverflow.com/questions/4171310/what-is-wrong-with-making-a-unit-test-a-friend-of-the-class-it-is-testing up calling the buggy private method. If a bug manages to slip by this indicates that your test cases don't fully reflect the..
Flags to enable thorough and verbose g++ warnings http://stackoverflow.com/questions/5088460/flags-to-enable-thorough-and-verbose-g-warnings turn that off every once in a while to make sure nothing slipped through the cracks. Wdisabled optimization seems like a strong.. build with multiple targets it's easy for a warning to slip by. Turning warnings into errors ensures that I notice them...
Testing pointers for validity (C/C++) http://stackoverflow.com/questions/551069/testing-pointers-for-validity-c-c system function IsValidPtr or whatever you would still slip into a bug and not fail fast. Start using null pointers for..
C++ polymorphism without pointers http://stackoverflow.com/questions/7223613/c-polymorphism-without-pointers After all you can't just write a new type of Animal and slip it into the std list you have to provide memory management for..
Make a Vortex in Box2D http://stackoverflow.com/questions/8565637/make-a-vortex-in-box2d is to account for the targetBody attrition so it doesn't slip on the platform Vector currentSpeed currentSpeed.setX targetBody..
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