c++ Programming Glossary: psrc
Using a DirectShow filter without registering it, via a private CoCreateInstance http://stackoverflow.com/questions/11191996/using-a-directshow-filter-without-registering-it-via-a-private-cocreateinstance appreciated. Thanks in advance EDIT code IBaseFilter pSrc NULL pSrc2 NULL pWaveDest NULL pWriter NULL IFileSinkFilter.. Thanks in advance EDIT code IBaseFilter pSrc NULL pSrc2 NULL pWaveDest NULL pWriter NULL IFileSinkFilter pSink NULL.. filter. hr pMoniker BindToObject 0 0 IID_IBaseFilter void pSrc hr pGraph AddFilter pSrc L VideooCap hr pMoniker2 BindToObject..
DirectShow code crashes after exit (PushSourceDesktop sample) http://stackoverflow.com/questions/11249298/directshow-code-crashes-after-exit-pushsourcedesktop-sample NULL MEDIATYPE_Audio Media type. pFilterr pSrc Capture filter. NULL pCompression2 pCompression Intermediate..
Why is memcpy() and memmove() faster than pointer increments? http://stackoverflow.com/questions/7776085/why-is-memcpy-and-memmove-faster-than-pointer-increments faster than pointer increments I am copying N bytes from pSrc to pDest . This can be done in a single loop for int i 0 i N.. This can be done in a single loop for int i 0 i N i pDest pSrc Why is this slower than memcpy or memmove What tricks do they..
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