c++ Programming Glossary: multiplying
Find two missing numbers http://stackoverflow.com/questions/10218791/find-two-missing-numbers
printf rounding behavior for doubles http://stackoverflow.com/questions/10357192/printf-rounding-behavior-for-doubles are represented exactly by floating point notation check multiplying by 64 gives an integer . #include stdio.h #include iostream..
I want to generate the nth term of the sequence 1,3,8,22,60 ,164 in Order(1) or order of (nlogn) http://stackoverflow.com/questions/11301992/i-want-to-generate-the-nth-term-of-the-sequence-1-3-8-22-60-164-in-order1-or 2 2 1 0 The n th term of the sequence is then obtained by multiplying the n th power of that matrix with the two initial values. The..
Best way to store currency values in C++ http://stackoverflow.com/questions/149033/best-way-to-store-currency-values-in-c store it just as cents since you'll accumulate errors when multiplying for taxes and interest pretty quickly. At the very least keep..
Given a start and end point, and a distance, calculate a point along a line http://stackoverflow.com/questions/1800138/given-a-start-and-end-point-and-a-distance-calculate-a-point-along-a-line
Calculate the factorial of an arbitrarily large number, showing all the digits http://stackoverflow.com/questions/1966077/calculate-the-factorial-of-an-arbitrarily-large-number-showing-all-the-digits believe its possible is by taking an array of int and then multiplying numbers as you do with pen on paper Here is the code I wrote..
How can I perform multiplication without the '*' operator? http://stackoverflow.com/questions/2069488/how-can-i-perform-multiplication-without-the-operator in decimal where you need to memorize the times table when multiplying in binary you are always multiplying one of the terms by either.. the times table when multiplying in binary you are always multiplying one of the terms by either 0 or 1 before writing it down in..
Calculating large factorials in C++ http://stackoverflow.com/questions/2098319/calculating-large-factorials-in-c question how do you get a zero on the end of the number By multiplying by 10. How do you multiply by 10 either by multiplying by either.. By multiplying by 10. How do you multiply by 10 either by multiplying by either a 10 or by 2 x 5... So for X how many 10s and 2x5s..
Which variables should I typecast when doing math operations in C/C++? http://stackoverflow.com/questions/245740/which-variables-should-i-typecast-when-doing-math-operations-in-c-c number I will cast them to signed 16 bit numbers before multiplying for fear of overflow u8 a 255 s8 b 127 s16 s16 a s16 b How exactly..
How can I write a power function myself? http://stackoverflow.com/questions/2882706/how-can-i-write-a-power-function-myself to a root e.g. x^ 1 2 sqrt x and you also know that multiplying powers with the same base is equivalent to add their exponents...
Floating point division vs floating point multiplication http://stackoverflow.com/questions/4125033/floating-point-division-vs-floating-point-multiplication up division by performing a reciprocal approximation and multiplying by that. It isn't quite as accurate but is somewhat faster...
OpenMP: What is the benefit of nesting parallelizations? http://stackoverflow.com/questions/4317551/openmp-what-is-the-benefit-of-nesting-parallelizations and the case I have in mind is probably rather trivial multiplying a vector with a matrix. This is done in two nested for loops...
Implicit type conversion rules in C++ operators http://stackoverflow.com/questions/5563000/implicit-type-conversion-rules-in-c-operators are the implicit type conversion rules in C when adding multiplying etc. For example int float int float float int int float float..
Why do simple doubles like 1.82 end up being 1.819999999645634565360? [duplicate] http://stackoverflow.com/questions/6006200/why-do-simple-doubles-like-1-82-end-up-being-1-819999999645634565360 with doubles. I figure out how many digits are in it by multiplying it by like 10 billion and then taking away digits 1 by 1 until..
Optimizations for pow() with const non-integer exponent? http://stackoverflow.com/questions/6475373/optimizations-for-pow-with-const-non-integer-exponent on zero. Fortunately both adjustments can be achieved by multiplying by a constant factor beforehand. x^p exp2 p log2 x exp2 p log2..
Should we still be optimizing “in the small”? http://stackoverflow.com/questions/763656/should-we-still-be-optimizing-in-the-small stated The programmer shall left shift by one instead of multiplying by 2 . c c optimization share improve this question If..
Using Quaternions for OpenGL Rotations http://stackoverflow.com/questions/9715776/using-quaternions-for-opengl-rotations creates a unit quaternion clearly normalized . For multiplying quaternions I again drew on this C guide . STEP 3 Deriving a..
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