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c++ Programming Glossary: multiplied

Horner's Rule C/C++ Using Recursion

http://stackoverflow.com/questions/10168176/horners-rule-c-c-using-recursion

Recursive Case return current cell added to variable multiplied recursive call Recursive Call move the array to next cell and..

Glew problems, unresolved externals

http://stackoverflow.com/questions/11059971/glew-problems-unresolved-externals

0.0 0.0 20 We move the object forward the model matrix is multiplied by the translation matrix rotation_x 30 rotation_x rotation_x.. 1.0 0.0 0.0 Rotations of the object the model matrix is multiplied by the rotation matrices glRotatef rotation_y 0.0 1.0 0.0 glRotatef..

Bug with pixel access in OpenCV 2.x

http://stackoverflow.com/questions/12463677/bug-with-pixel-access-in-opencv-2-x

question I tested out your code and I found the bug. You multiplied the column index by 3 i 3 but it's also necessary to multiply..

Efficient unsigned-to-signed cast avoiding implementation-defined behavior

http://stackoverflow.com/questions/13150449/efficient-unsigned-to-signed-cast-avoiding-implementation-defined-behavior

by successive bits are additive begin with 1 and are multiplied by successive integral power of 2 except perhaps for the bit..

Find out if 2 lines intersect [duplicate]

http://stackoverflow.com/questions/14176776/find-out-if-2-lines-intersect

of the fact that numbers with opposite signs when multiplied always yield negative. So the full expression to determine whether..

How is the size of a C++ class determined?

http://stackoverflow.com/questions/14510711/how-is-the-size-of-a-c-class-determined

any member is an array its size is the number of elements multiplied by the size of each element and its alignment requirement is..

How do I gaussian blur an image without using any in-built gaussian functions?

http://stackoverflow.com/questions/1696113/how-do-i-gaussian-blur-an-image-without-using-any-in-built-gaussian-functions

far off 0.1 0.8 0.1 the first column would be the same but multiplied into the first item of the row above. 0.01 0.8 0.1 0.08 0.01.. second column would be the same but the values would be multiplied by the 0.8 in the row above and so on . 0.01 0.08 0.01 0.08..

Recursion in c++ Factorial Program

http://stackoverflow.com/questions/18090465/recursion-in-c-factorial-program

int main cout factorialfinder 5 endl so 5 goes in and gets multiplied by 4 by calling its function again and again and again then..

biggest integer that can be stored in a double

http://stackoverflow.com/questions/1848700/biggest-integer-that-can-be-stored-in-a-double

stored by a double is a power of 2 plus a 52 bit integer multiplied by 2^ exponent 52 . So with exponent 52 you can store all values..

Creating a Transparent Bitmap with GDI?

http://stackoverflow.com/questions/2726560/creating-a-transparent-bitmap-with-gdi

8 bits of each byte and the lower bytes should to be pre multiplied. It is possible to use GDI to load a variety of image formats..

Alternate way of computing size of a type using pointer arithmetic

http://stackoverflow.com/questions/3387021/alternate-way-of-computing-size-of-a-type-using-pointer-arithmetic

added to or subtracted from the converted pointer is first multiplied by the size of the object originally pointed to and the resulting..

Why does left shift operation invoke Undefined Behaviour when the left side operand has negative value?

http://stackoverflow.com/questions/3784996/why-does-left-shift-operation-invoke-undefined-behaviour-when-the-left-side-oper

If E1 has an unsigned type the value of the result is E1 multiplied by the quantity 2 raised to the power E2 reduced modulo ULONG_MAX..

C/C++ Bit Array or Bit Vector

http://stackoverflow.com/questions/4604130/c-c-bit-array-or-bit-vector

like 00000000 where each digit corresponds to a power of 2 multiplied by its position from the right. So let's say errors 1 4 and..

Is multiplication and division using shift operators in C actually faster?

http://stackoverflow.com/questions/6357038/is-multiplication-and-division-using-shift-operators-in-c-actually-faster

i 10 directly Is there any sort of input that can't be multiplied or divided in this way c c division multiplication bit shift..

In C++, where in memory are class functions put?

http://stackoverflow.com/questions/648647/in-c-where-in-memory-are-class-functions-put

need space for all the member variables that object owns multiplied by 100 possible alignment issues here and then I need space..

How can I use a dynamically sized texture array with glTexImage2D?

http://stackoverflow.com/questions/679210/how-can-i-use-a-dynamically-sized-texture-array-with-glteximage2d

to use a single dimensional array but use all 3 dimensions multiplied to represent what would be the indexes GLbyte array new GLbyte..

Why is the keyword “typename” needed before qualified dependent names, and not before qualified independent names?

http://stackoverflow.com/questions/8584431/why-is-the-keyword-typename-needed-before-qualified-dependent-names-and-not-b

whether T B is convertible to int whether a and x can be multiplied and whether C int really has a member function gobble are all..