c++ Programming Glossary: mvp
Pointers on modern OpenGL shadow cubemapping? http://stackoverflow.com/questions/13999830/pointers-on-modern-opengl-shadow-cubemapping 0 glClear GL_DEPTH_BUFFER_BIT Clear depth buffer Send MVP for shadow map glm mat4 depthMVP depthProjectionMatrix depthViewMatrices.. Clear depth buffer Send MVP for shadow map glm mat4 depthMVP depthProjectionMatrix depthViewMatrices i depthModelMatrix glUniformMatrix4fv.. glGetUniformLocation shadowMappingProgram depthMVP 1 GL_FALSE glm value_ptr depthMVP glUniformMatrix4fv glGetUniformLocation..
Printing the stack trace in C++ (MSVC)? http://stackoverflow.com/questions/301892/printing-the-stack-trace-in-c-msvc improve this question StackWalker by Jochen Kalmbach MVP VC and available on codeproject is probably the easiest way..
How can I intercept all key events, including ctrl+alt+del and ctrl+tab? http://stackoverflow.com/questions/886076/how-can-i-intercept-all-key-events-including-ctrlaltdel-and-ctrltab may get some push back e.g. like this reaction from a DDK MVP or this reaction from an anti snooping product . share improve..
Modern OpenGL: VBO, GLM and Matrix Stacks http://stackoverflow.com/questions/8951509/modern-opengl-vbo-glm-and-matrix-stacks everything into GLSL vertex shader like this... glm mat4 MVP projection view model glUniformMatrix4fv glGetUniformLocation.. glUniformMatrix4fv glGetUniformLocation shaderProgramID MVP 1 GL_FALSE glm value_ptr MVP or MVP 0 0 uniform mat4 MVP in.. shaderProgramID MVP 1 GL_FALSE glm value_ptr MVP or MVP 0 0 uniform mat4 MVP in vec3 Vertex void main void gl_Position..
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