c++ Programming Glossary: gravity
Algorithm improvement for Coca-Cola can shape recognition http://stackoverflow.com/questions/10168686/algorithm-improvement-for-coca-cola-can-shape-recognition pixel which will supposedly be the center in terms of gravity of your object based on what it learned from the model. In the..
How do I share a constant between C# and C++ code? http://stackoverflow.com/questions/3146017/how-do-i-share-a-constant-between-c-sharp-and-c-code 9.8 int main std cout Acceleration due to gravity is ACCELERATION_DUE_TO_GRAVITY becomes #include iostream extern.. return 9.8 int main std cout Acceleration due to gravity is AccelerationDueToGravity which you should be able to P Invoke..
Need some feedback on how to make a class “thread-safe” http://stackoverflow.com/questions/3482352/need-some-feedback-on-how-to-make-a-class-thread-safe and at the same time a threaded timer is implementing the gravity on the active block periodically lowering it . At first I thought.. threadSafeGame std auto_ptr Game new Game Enable the gravity timer TimedGame timedGame threadSafeGame timedGame.start Rotate..
C++ #include guards http://stackoverflow.com/questions/8020113/c-include-guards GameObject.h #include list class Physics private double gravity list GameObject objects list GameObject iterator i public Physics.. public Texture2D texture Vector2X position double gravityForce int weight bool isOnGround GameObject void GameObject Texture2D..
A function-definition is not allowed here before '{' http://stackoverflow.com/questions/8859491/a-function-definition-is-not-allowed-here-before move_right_ accel_x_ 0.5 move positively up the x axis if gravity is applied to the entity if flags_ ENTITY_FLAG_GRAVITY accel_y_..
2d game physics? http://stackoverflow.com/questions/98628/2d-game-physics me to a library for 2D game physics etc for programming gravity jumping actions etc for a 2d platform sidescrolling game Or..
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