| c++ Programming Glossary: gl_vertex_arrayobject loader in opengl http://stackoverflow.com/questions/14887012/object-loader-in-opengl  curRot.y 360 1 0 0 glColor3ub 255 0 0 glEnableClientState GL_VERTEX_ARRAY glEnableClientState GL_TEXTURE_COORD_ARRAY glEnableClientState.. GL_TRIANGLES 0 model.size glDisableClientState GL_VERTEX_ARRAY glDisableClientState GL_TEXTURE_COORD_ARRAY glDisableClientState.. 
 Rendering issue with different computers http://stackoverflow.com/questions/18064988/rendering-issue-with-different-computers  bool model_has_texture aVBO.HasTexture glEnableClientState GL_VERTEX_ARRAY glEnableClientState GL_NORMAL_ARRAY if model_has_texture drawWithColor.. glDisableClientState GL_NORMAL_ARRAY glDisableClientState GL_VERTEX_ARRAY I'm out of ideas i hope someone can direct me on how to debug.. 
 How to get VBO working http://stackoverflow.com/questions/3121472/how-to-get-vbo-working  1.0f 1.0f 0.0f glShadeModel GL_FLAT glEnableClientState GL_VERTEX_ARRAY also make reshape func void reshape int w int h glViewport 0.. 1.0f 1.0f 0.0f glShadeModel GL_FLAT glEnableClientState GL_VERTEX_ARRAY float data 2 50 50 100 50 75 100 glGenBuffers 1 ID glBindBuffer.. 
 Generate a plane with triangle strips http://stackoverflow.com/questions/5915753/generate-a-plane-with-triangle-strips  int width int height ... void render glEnableClientState GL_VERTEX_ARRAY glVertexPointer 3 GL_FLOAT 0 getVertices width heigth glDrawArrays.. GL_TRIANGLE_STRIP 0 width height glDisableClientState GL_VERTEX_ARRAY   c opengl triangle plane gl triangle strip   share improve.. 1 mWidth return indices void render glEnableClientState GL_VERTEX_ARRAY glVertexPointer 3 GL_FLOAT 0 getVertices width height glDrawElements.. 
 Creating a 3D sphere in Opengl using Visual C++ http://stackoverflow.com/questions/5988686/creating-a-3d-sphere-in-opengl-using-visual-c  glPushMatrix glTranslatef x y z glEnableClientState GL_VERTEX_ARRAY glEnableClientState GL_NORMAL_ARRAY glEnableClientState GL_TEXTURE_COORD_ARRAY.. 
 Calculating normals in a triangle mesh http://stackoverflow.com/questions/6656358/calculating-normals-in-a-triangle-mesh  GL_FRONT GL_AMBIENT GroundAmbient glEnableClientState GL_VERTEX_ARRAY glIndexPointer GL_UNSIGNED_BYTE 0 indices glVertexPointer 3.. 60000 GL_UNSIGNED_INT indices glDisableClientState GL_VERTEX_ARRAY glPopMatrix EDIT 1 Here is the code I have written out. I just.. GL_FRONT GL_DIFFUSE GroundDiffuse glEnableClientState GL_VERTEX_ARRAY glEnableClientState GL_NORMAL_ARRAY glNormalPointer GL_FLOAT.. 
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