c++ Programming Glossary: directinput
What can cause D3D11CreateDevice() to fail with E_FAIL? http://stackoverflow.com/questions/10586956/what-can-cause-d3d11createdevice-to-fail-with-e-fail Debug Levels Direct3D 0 4 retail DirectDraw 0 4 retail DirectInput 0 5 retail DirectMusic 0 5 retail DirectPlay 0 9 retail DirectSound.. Debug Levels Direct3D 0 4 retail DirectDraw 0 4 retail DirectInput 0 5 retail DirectMusic 0 5 retail DirectPlay 0 9 retail DirectSound..
Should I use DirectInput or Windows message loop? http://stackoverflow.com/questions/2165230/should-i-use-directinput-or-windows-message-loop I use DirectInput or Windows message loop I'm working on a C DirectX 2D game.. message loop for keyboard and mouse input instead of DirectInput So how should I use it I have a GameScreen class whice take..
Intercept mouse input http://stackoverflow.com/questions/3851628/intercept-mouse-input can do this before the inputs get to the raw input API or DirectInput. c c windows winapi input share improve this question In.. question In order to affect all mouse input including DirectInput during logon and the SAS screen etc. you'll need to load a filter..
Win32 determining when keyboard is connected/disconnected http://stackoverflow.com/questions/9930958/win32-determining-when-keyboard-is-connected-disconnected was suggested in how to determine keyboard disconnected in DirectInput . When I tried this I get DB_DEVNODES_CHANGED event in the window.. guid for keyboards and the guidInstance retrieved from IDirectInput8 EnumDevices DI8DEVCLASS_KEYBOARD ... DIEDFL_ATTACHEDONLY ... . But I still only get the DB_DEVNODES_CHANGED event. IDirectInput8 EnumDevices Each call to IDirectInput8 EnumDevices DI8DEVCLASS_KEYBOARD..
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