c++ Programming Glossary: direct3d
What can cause D3D11CreateDevice() to fail with E_FAIL? http://stackoverflow.com/questions/10586956/what-can-cause-d3d11createdevice-to-fail-with-e-fail output First chance exception at 0x7590b9bc in Init Direct3D.exe Microsoft C exception _com_error at memory location 0x0049ec64.... md3dImmediateContext hr E_FAIL 0x80004005 Init Direct3D.exe has triggered a breakpoint I do not think it is a linking.. found. Input Tab No problems found. DirectX Debug Levels Direct3D 0 4 retail DirectDraw 0 4 retail DirectInput 0 5 retail DirectMusic..
Display Different images per monitor directX 10 http://stackoverflow.com/questions/10744788/display-different-images-per-monitor-directx-10 our windows Makes sense right struct WindowDataContainer Direct3D 10 stuff per window data IDXGISwapChain swapChain ID3D10RenderTargetView..
C++ - when should I use a pointer member in a class http://stackoverflow.com/questions/1175646/c-when-should-i-use-a-pointer-member-in-a-class thing that has been confusing for me while learning C and Direct3D but that some time ago is when you should use a pointer member..
floating point precision http://stackoverflow.com/questions/1201051/floating-point-precision improve this question This is caused by the default Direct3D device initialisation. You can tell Direct3D not to mess with.. the default Direct3D device initialisation. You can tell Direct3D not to mess with the FPU precision by passing the D3DCREATE_FPU_PRESERVE..
Windows Phone 8 (C++ Only) - Possible to access device manufacturer? http://stackoverflow.com/questions/13833882/windows-phone-8-c-only-possible-to-access-device-manufacturer developing a Windows Phone 8 application in pure C Direct3D. We now need to access the Device Manufacturer name but it seems.. phone 8 share improve this question Not in Pure C Direct3D but if you would have used the Direct3D with Xaml project template.. Not in Pure C Direct3D but if you would have used the Direct3D with Xaml project template you would have been able to. share..
C++ MFC vs .NET? http://stackoverflow.com/questions/1637581/c-mfc-vs-net a lot easier. It was very easy to integrate OpenGL and Direct3D into custom views and once you got the hang of it writing custom..
Using Qt with DirectX? http://stackoverflow.com/questions/1641286/using-qt-with-directx and I have found references to people complaining about Direct3D being a dependency of Qt and people talking about implementing..
A fast method to round a double to a 32-bit int explained http://stackoverflow.com/questions/17035464/a-fast-method-to-round-a-double-to-a-32-bit-int-explained Some materials say this method can't be used in Direct3D . When working with Microsoft assembler for x86 there's an even..
How do you draw text in DirectX 11? http://stackoverflow.com/questions/5708860/how-do-you-draw-text-in-directx-11 But it looks like DirectWrite doesn't speak natively to Direct3D Is there something basic I'm missing How do you draw simple..
Qt versus WPF/.NET [closed] http://stackoverflow.com/questions/800219/qt-versus-wpf-net qt mfc share improve this question Future of WPF WPF's Direct3D architecture lets the graphics card do what it is good in do.. code change. Windows Vista and upwards already runs in a Direct3D mode and draws Windows Forms GUI's in a backward compatible..
Requirements for target application for Visual Studio 11's Graphics Debugger http://stackoverflow.com/questions/9696302/requirements-for-target-application-for-visual-studio-11s-graphics-debugger machine. This is even the case with directly porting the Direct3D calls from the Metro template applications I don't see any messaging.. is set with the DirectX control panel enabling Direct3D debugging and I'm getting expected Create Destroy informational.. IDE Extensions Microsoft VsGraphics x86 and forcing Direct3D debugging through the DirectX Control Panel I got the output..
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