c++ Programming Glossary: destroying
What is a smart pointer and when should I use one? http://stackoverflow.com/questions/106508/what-is-a-smart-pointer-and-when-should-i-use-one to create the object but you no longer have to worry about destroying it. SomeSmartPtr MyObject ptr new MyObject ptr DoSomething Use..
gcc 4.7 on linux pthreads - nontrivial thread_local workaround using __thread (no boost) http://stackoverflow.com/questions/12049684/gcc-4-7-on-linux-pthreads-nontrivial-thread-local-workaround-using-thread-n require you to manage the whole process of creating and destroying the variables and I'm not sure whether you could use them in..
How do I force a program to appear to run out of memory? http://stackoverflow.com/questions/1229241/how-do-i-force-a-program-to-appear-to-run-out-of-memory same time. I want to debug the program without completely destroying performance on the development machine. Is there a way to limit..
How to access MySQL from multiple threads concurrently http://stackoverflow.com/questions/1455190/how-to-access-mysql-from-multiple-threads-concurrently with its thread specific MYSQL struct. If you're creating destroying lots of threads you'll want to use mysql_thread_end at the end..
Why does int main() {} compile? http://stackoverflow.com/questions/22239/why-does-int-main-compile in main has the effect of leaving the main function destroying any objects with automatic storage duration and calling exit..
Memory management in Qt? http://stackoverflow.com/questions/2491707/memory-management-in-qt parent because the parent s destructor will take care of destroying child . It does this by issuing signals so it is safe even when..
Will exit() or an exception prevent an end-of-scope destructor from being called? http://stackoverflow.com/questions/2668075/will-exit-or-an-exception-prevent-an-end-of-scope-destructor-from-being-called without leaving the current block and hence without destroying any objects with automatic storage duration 12.4 . If exit is..
return 0 implicit http://stackoverflow.com/questions/276807/return-0-implicit in main has the effect of leaving the main function destroying any objects with auto matic storage duration and calling exit..
Easy framework for OpenGL Shaders in C/C++ http://stackoverflow.com/questions/2795044/easy-framework-for-opengl-shaders-in-c-c or Centipede. For games like this you're creating and destroying lots of essentially identical targets relatively quickly. Given.. want to manage their lifetime to avoid creating and destroying them a lot more often than truly necessary though that's not..
How does an exception specification affect virtual destructor overriding? http://stackoverflow.com/questions/3233078/how-does-an-exception-specification-affect-virtual-destructor-overriding destructor After executing the body of the destructor and destroying any automatic objects allocated within the body a destructor..
How to use lock_guard when returning protected data http://stackoverflow.com/questions/3856729/how-to-use-lock-guard-when-returning-protected-data by the lock in a return statement. How is the order of destroying local objects and copying the return value How does return value..
What is The Rule of Three? http://stackoverflow.com/questions/4172722/what-is-the-rule-of-three is finished After executing the body of the destructor and destroying any automatic objects allocated within the body a destructor..
Does std::list::remove method call destructor of each removed element? http://stackoverflow.com/questions/4260464/does-stdlistremove-method-call-destructor-of-each-removed-element the runtime cannot do anything sensible with the pointee destroying a pointer variable is always a no op. Doing nothing is definitely..
Is C# really slower than say C++? http://stackoverflow.com/questions/5326269/is-c-sharp-really-slower-than-say-c but not destroyed. The primary consequence of creating and destroying objects in a hurry is simply that the GC has to run more often..
Why is it allowed to cast a pointer to a reference? http://stackoverflow.com/questions/5924248/why-is-it-allowed-to-cast-a-pointer-to-a-reference wrote the value 'B' into that memory thus completely destroying the original pointer value by overwriting one byte of that value..
Does vector::erase() on a vector of object pointers destroy the object itself? http://stackoverflow.com/questions/6353149/does-vectorerase-on-a-vector-of-object-pointers-destroy-the-object-itself contained object is a pointer it doesnt take ownership of destroying it. You will have to explicitly call delete on each contained..
C++ STL vector vs array in the real world http://stackoverflow.com/questions/6462985/c-stl-vector-vs-array-in-the-real-world or if he's simply trying to save beginner programmers from destroying themselves with complexities of managing fixed size data structures...
Function hooking in C++? http://stackoverflow.com/questions/7743771/function-hooking-in-c to get the same effect without the cost of creating and destroying a shared pointer every time you use it. #include iostream #include..
About deque<T>'s extra indirection http://stackoverflow.com/questions/8305492/about-dequets-extra-indirection of deque indeed has an extra layer of indirection built in destroying my memory locality. i.e. it seems to hold an array of T not..
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