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c++ Programming Glossary: detach

Breaking changes in Boost.Thread 3.0.0

http://stackoverflow.com/questions/11393936/breaking-changes-in-boost-thread-3-0-0

rely on the destructor or move assignment calling join or detach which I believe was the previous behaviour your program must.. behaviour your program must now explicitly join or detach or meet your friend std terminate . It's not a compile time..

Is there a way to cancel/detach a future in C++11?

http://stackoverflow.com/questions/12086622/is-there-a-way-to-cancel-detach-a-future-in-c11

there a way to cancel detach a future in C 11 I have the following code #include iostream.. Done and then segfaults. Is there a way to cancel or detach the future so my code will exit at the end of main instead of..

How do I terminate a thread in C++11?

http://stackoverflow.com/questions/12207684/how-do-i-terminate-a-thread-in-c11

object of the target thread without a intervening join nor detach on that object. This will have the same effect as option 1...

How can I tell reliably if a boost thread has exited its run method?

http://stackoverflow.com/questions/1667420/how-can-i-tell-reliably-if-a-boost-thread-has-exited-its-run-method

joinable will still return true until you call join or detach . If you want to know if a thread is still running you should..

Detach a pointer from a shared_ptr? [duplicate]

http://stackoverflow.com/questions/1833356/detach-a-pointer-from-a-shared-ptr

in case of exceptions etc. There seems to be no way to detach a pointer from a shared pointer. Any ideas here c boost shared..

Reading and writing to USB (HID) interrupt endpoints on Mac

http://stackoverflow.com/questions/3368008/reading-and-writing-to-usb-hid-interrupt-endpoints-on-mac

the application needs to know when the device attaches and detaches . Note that this is merely for purposes of illustration some.. etc. Here is the initialization code that sets the attach detach events up #include IOKit IOKitLib.h #include IOKit IOCFPlugIn.h.. CFRetain matching_dict add a notification callback for detach event NOTE removed_iter is a io_iterator_t declared elsewhere..

thread destructors in C++0x vs boost

http://stackoverflow.com/questions/4508181/thread-destructors-in-c0x-vs-boost

programs . It explains that the user MUST explicitly call detach on an object of class std thread in C 0x before that object.. in C . Correct me if I am wrong but a boost thread object detaches automatically when it get out of scope. Is seems to me that.. terminate otherwise no effects. Note Either implicitly detaching or joining a joinable thread in its destructor could result..

What C++ Smart Pointer Implementations are available?

http://stackoverflow.com/questions/5026197/what-c-smart-pointer-implementations-are-available

to QSharedDataPointer except it doesn't implicitly call detach . I'd call this version 2.0 of QSharedDataPointer as that slight.. as that slight increase in control as to exactly when to detach after the reference count drops to zero isn't particularly worth..

Loading DLL not initializing static C++ classes

http://stackoverflow.com/questions/5114683/loading-dll-not-initializing-static-c-classes

need to call _CRT_INIT during process attach and process detach. If you are not specifying ENTRY the linker should be using.. CRT's entry point which calls _CRT_INIT on process attach detach before calling into your DllMain. share improve this answer..

valgrind memory leak errors when using pthread_create

http://stackoverflow.com/questions/5610677/valgrind-memory-leak-errors-when-using-pthread-create

at termination unless the thread was created with the detach state attribute set to PTHREAD_CREATE_DETACHED or if pthread_detach.. attribute set to PTHREAD_CREATE_DETACHED or if pthread_detach is called for its pthread_t . An undetached thread will remain.. or if pthread_detach is called for its pthread_t . An undetached thread will remain terminated state until its identifier is..

What is the fastest way to change a key of an element inside std::map

http://stackoverflow.com/questions/5743545/what-is-the-fastest-way-to-change-a-key-of-an-element-inside-stdmap

mind find the node in the tree whose key I want to change. detach if from the tree don't deallocate rebalance change the key inside.. tree don't deallocate rebalance change the key inside the detached node insert the node back into the tree rebalance c performance..

Is it smart to replace boost::thread and boost::mutex with c++11 equivalents?

http://stackoverflow.com/questions/7241993/is-it-smart-to-replace-boostthread-and-boostmutex-with-c11-equivalents

can be different too. If you don't explicitly call join or detach then the boost thread destructor and assignment operator will.. boost thread destructor and assignment operator will call detach on the thread object being destroyed assigned to. With a C 11..

C++ Dll Injection

http://stackoverflow.com/questions/1777526/c-dll-injection

case DLL_PROCESS_DETACH MessageBox 0 From DLL n Process Detach MB_ICONINFORMATION break case DLL_THREAD_ATTACH MessageBox 0.. case DLL_THREAD_DETACH MessageBox 0 From DLL n Thread Detach MB_ICONINFORMATION break return TRUE It simply displays a message..

Detach a pointer from a shared_ptr? [duplicate]

http://stackoverflow.com/questions/1833356/detach-a-pointer-from-a-shared-ptr

a pointer from a shared_ptr duplicate Possible Duplicate How..

valgrind memory leak errors when using pthread_create

http://stackoverflow.com/questions/5610677/valgrind-memory-leak-errors-when-using-pthread-create

detached attribute set PTHREAD_CREATE_DETACHED attribute Detach your thread after creation by calling pthread_detach or Join..

Usage limitations during the DllMain Attach and Detach process

http://stackoverflow.com/questions/5834508/usage-limitations-during-the-dllmain-attach-and-detach-process

limitations during the DllMain Attach and Detach process One colleague of mine has troubles during the DllMain.. One colleague of mine has troubles during the DllMain Detach process. His bug seems not to appear in all cases but fairly.. of some usage limitations during the DllMain Attach and Detach process but I am not sure I remember well since it was 2 year..

A simple C++ shared memory program written on linux: segmentation fault

http://stackoverflow.com/questions/8189638/a-simple-c-shared-memory-program-written-on-linux-segmentation-fault

pids .push_back 12345 shared_memory pids .push_back 67890 Detach the shared memory segment. shmdt shared_memory Reattach the.. cout Name of the shared memory shared_memory name endl Detach the shared memory segment. shmdt shared_memory Deallocate the..