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c++ Programming Glossary: flipped

Does C++ support compile-time counters?

http://stackoverflow.com/questions/6166337/does-c-support-compile-time-counters

a single new function with place value equal to the bit flipped to 1 by the increment operation. This is the lowest magnitude..

How to check if the binary representation of an integer is a palindrome?

http://stackoverflow.com/questions/845772/how-to-check-if-the-binary-representation-of-an-integer-is-a-palindrome

newInt 1 n 1 return newInt bool isPalindrome int n int flipped flip n shift to remove trailing zeroes while flipped 0x0001.. n int flipped flip n shift to remove trailing zeroes while flipped 0x0001 flipped 1 return n flipped EDIT fixed for your 10001.. n shift to remove trailing zeroes while flipped 0x0001 flipped 1 return n flipped EDIT fixed for your 10001 thing. share improve..

OpenGL ES has different UV coordinates?

http://stackoverflow.com/questions/8619584/opengl-es-has-different-uv-coordinates

the texture matrix or by just storing your texture flipped bottom to top. And by the way glOrtho has nothing to do with..

Problems converting YV12 to RGB through GLSL

http://stackoverflow.com/questions/8977489/problems-converting-yv12-to-rgb-through-glsl

using GLSL shaders. However the resulting image is flipped vertically and has some color issues. I think the problem may..

Image scaling (KeepAspectRatioByExpanding) through OpenGL

http://stackoverflow.com/questions/9011108/image-scaling-keepaspectratiobyexpanding-through-opengl

of the code should be self explanatory. In case texture is flipped I tested with kind of generic texture not sure if it was upright..

Converting data from glReadPixels() to OpenCV::Mat

http://stackoverflow.com/questions/9097756/converting-data-from-glreadpixels-to-opencvmat

need to either flip them after getting them or render them flipped in OpenGL in the first place this can be done by adjusting the.. flip a cv Mat vertically you can use cv flip cv flip img flipped 0 So to keep in mind OpenCV stores images from top to bottom..