c# Programming Glossary: monitor.enter
Lock statement vs Monitor.Enter method http://stackoverflow.com/questions/2837070/lock-statement-vs-monitor-enter-method statement vs Monitor.Enter method I suppose it is an interesting code example. We have.. two code blocks where I am using a lock statement and a Monitor.Enter call. Also I have two instances of class Test here. The experiment.. opened by the compiler to try ... finally .. block with Monitor.Enter call inside of try block and Monitor. Then it exits in the finally..
Can Unity be made to not throw SynchronizationLockException all the time? http://stackoverflow.com/questions/2873767/can-unity-be-made-to-not-throw-synchronizationlockexception-all-the-time assumption that GetValue will have been called first where Monitor.Enter is called. However the LifetimeStrategy and UnityDefaultBehaviorExtension..
Monitor vs lock http://stackoverflow.com/questions/4978850/monitor-vs-lock In C#4 it is bool lockWasTaken false var temp obj try Monitor.Enter temp ref lockWasTaken body finally if lockWasTaken Monitor.Exit.. finally if lockWasTaken Monitor.Exit temp It relies on Monitor.Enter atomically setting the flag when the lock is taken. And earlier.. when the lock is taken. And earlier it was var temp obj Monitor.Enter temp try body finally Monitor.Exit temp This relies on no exception..
C# manual lock/unlock http://stackoverflow.com/questions/5818362/c-sharp-manual-lock-unlock question The lock keyword is just syntactic sugar for Monitor.Enter and Monitor.Exit Monitor.Enter o try put your code here finally.. is just syntactic sugar for Monitor.Enter and Monitor.Exit Monitor.Enter o try put your code here finally Monitor.Exit o is the same..
Does a locked object stay locked if an exception occurs inside it? http://stackoverflow.com/questions/590159/does-a-locked-object-stay-locked-if-an-exception-occurs-inside-it will be released for 2 reasons first lock is essentially Monitor.Enter lockObj try ... finally Monitor.Exit lockObj Second you catch..
How does lock work exactly? http://stackoverflow.com/questions/6029804/how-does-lock-work-exactly is translated by C# 3.0 to the following var temp obj Monitor.Enter temp try body finally Monitor.Exit temp In C# 4.0 this has changed.. as follows bool lockWasTaken false var temp obj try Monitor.Enter temp ref lockWasTaken body finally if lockWasTaken Monitor.Exit.. Monitor.Exit temp You can find more info about what Monitor.Enter does here . To quote MSDN Use Enter to acquire the Monitor on..
How to create LINQ Expression Tree with anonymous type in it http://stackoverflow.com/questions/606104/how-to-create-linq-expression-tree-with-anonymous-type-in-it fields fields must have at least 1 field definition try Monitor.Enter builtTypes string className GetTypeKey fields if builtTypes.ContainsKey..
Memory barrier generators http://stackoverflow.com/questions/6581848/memory-barrier-generators as generators of memory barriers C#'s lock statement Monitor.Enter Monitor.Exit All methods on the Interlocked class Asynchronous..
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