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2014/10/16 ¤W¤È 08:20:52

android Programming Glossary: oom

Android: BitmapFactory.decodeStream() out of memory with a 400KB file with 2MB free heap

http://stackoverflow.com/questions/11820266/android-bitmapfactory-decodestream-out-of-memory-with-a-400kb-file-with-2mb-f

with a 400KB file with 2MB free heap My app is hitting an OOM error at the following line in the source image BitmapFactory.decodeStream.. the allocation that causes the app to be killed with an OOM error ... 08 05 21 22 12.443 I dalvikvm heap 2319 Clamp target.. 49 028 Single stepping over this line results in an OOM error 08 05 21 26 04.783 D dalvikvm 2319 GC_EXTERNAL_ALLOC freed..

JNI bitmap operations , for helping to avoid OOM when using large images [closed]

http://stackoverflow.com/questions/18250951/jni-bitmap-operations-for-helping-to-avoid-oom-when-using-large-images

bitmap operations for helping to avoid OOM when using large images closed background most of the times.. large images closed background most of the times getting OOM on android is due to using too many bitmaps and or creating.. i've decided to try out JNI in order to allow avoiding OOM by storing the data itself on the JNI side. after messing around..

Android - Bitmap cache takes a lot of memory

http://stackoverflow.com/questions/18255572/android-bitmap-cache-takes-a-lot-of-memory

that allows to cache a lot more images and avoid having OOM but it gives you a lot of responsibility . share improve this..

BitmapFactory OOM driving me nuts

http://stackoverflow.com/questions/1955410/bitmapfactory-oom-driving-me-nuts

OOM driving me nuts I've been doing a lot of searching and I know.. and I know a lot of other people are experiencing the same OOM memory problems with BitmapFactory . My app only shows a total..

Handling large Bitmaps

http://stackoverflow.com/questions/2220949/handling-large-bitmaps

Options sample size 2 . This gave a better output no OOMs but this affects the quality of smaller images. How should.. it using inSampleSize option. This at least avoids any OOM errors while decoding the file. Reference 1. Handling larger..

Android Out of Memory error with Lazy Load images

http://stackoverflow.com/questions/5082703/android-out-of-memory-error-with-lazy-load-images

How would I modify that code ImageLoader to fix my OOM error Is there a better way of caching the pictures as you browse.. cache new HashMap String SoftReference Bitmap Note your OOM problems may not necessarily be related to your Bitmap cache...

Out of memory exception due to large bitmap size

http://stackoverflow.com/questions/5321579/out-of-memory-exception-due-to-large-bitmap-size

null Please note this doesnot guarantee relief from OOM. It is not always a good idea to show large bitmaps. Another..

Android HttpClient OOM on 4G/LTE (HTC Thunderbolt)

http://stackoverflow.com/questions/5358014/android-httpclient-oom-on-4g-lte-htc-thunderbolt

HttpClient OOM on 4G LTE HTC Thunderbolt I have gotten some reports from users.. Android's HttpClient.execute implementation is throwing an OOM. This happens only on 4G LTE devices specifically HTC Thunderbolt.. to make some educated guesses here. I can try to catch the OOM in my code and attempt to cleanup and force GC but I'm not sure..

Does a replacement for Gallery widget with View recycling exist?

http://stackoverflow.com/questions/5789879/does-a-replacement-for-gallery-widget-with-view-recycling-exist

does not seem to recycle them quickly enough leading to an OOM situation. You can test this easily with a few large ish images..

Android: BitmapFactory.decodeStream() out of memory with a 400KB file with 2MB free heap

http://stackoverflow.com/questions/11820266/android-bitmapfactory-decodestream-out-of-memory-with-a-400kb-file-with-2mb-f

BitmapFactory.decodeStream out of memory with a 400KB file with 2MB free heap My app is hitting an OOM error at the following line in the source image BitmapFactory.decodeStream assetManager.open imgFilename Just before the.. assetManager.open imgFilename Just before the allocation that causes the app to be killed with an OOM error ... 08 05 21 22 12.443 I dalvikvm heap 2319 Clamp target GC heap from 25.056MB to 24.000MB 08 05 21 22 12.443 D dalvikvm.. Size 5.254 MB Allocated 2.647 MB Free 2.607 MB Used 50.38 #Objects 49 028 Single stepping over this line results in an OOM error 08 05 21 26 04.783 D dalvikvm 2319 GC_EXTERNAL_ALLOC freed 1K 50 free 2710K 5379K external 18312K 19336K paused 57ms..

JNI bitmap operations , for helping to avoid OOM when using large images [closed]

http://stackoverflow.com/questions/18250951/jni-bitmap-operations-for-helping-to-avoid-oom-when-using-large-images

bitmap operations for helping to avoid OOM when using large images closed background most of the times getting OOM on android is due to using too many bitmaps and.. bitmap operations for helping to avoid OOM when using large images closed background most of the times getting OOM on android is due to using too many bitmaps and or creating large bitmaps. recently i've decided to try out JNI in order.. using too many bitmaps and or creating large bitmaps. recently i've decided to try out JNI in order to allow avoiding OOM by storing the data itself on the JNI side. after messing around with JNI for a while i've created some posts on SO asking..

Android - Bitmap cache takes a lot of memory

http://stackoverflow.com/questions/18255572/android-bitmap-cache-takes-a-lot-of-memory

BitmapFactory OOM driving me nuts

http://stackoverflow.com/questions/1955410/bitmapfactory-oom-driving-me-nuts

OOM driving me nuts I've been doing a lot of searching and I know a lot of other people are experiencing the same OOM memory.. OOM driving me nuts I've been doing a lot of searching and I know a lot of other people are experiencing the same OOM memory problems with BitmapFactory . My app only shows a total memory available of 4MB using Runtime.getRuntime .totalMemory..

Handling large Bitmaps

http://stackoverflow.com/questions/2220949/handling-large-bitmaps

method. So I chose to downsample the images using BitmapFactory Options sample size 2 . This gave a better output no OOMs but this affects the quality of smaller images. How should I handle such cases Is there a way to selectively downsample.. out the actual size of the Bitmap and then chose to down sample it using inSampleSize option. This at least avoids any OOM errors while decoding the file. Reference 1. Handling larger Bitmaps 2. How do I get Bitmap info before I decode share..

Android Out of Memory error with Lazy Load images

http://stackoverflow.com/questions/5082703/android-out-of-memory-error-with-lazy-load-images

used SoftReference before so I figure I'm just missing something. How would I modify that code ImageLoader to fix my OOM error Is there a better way of caching the pictures as you browse them UPDATE Here is the code in case you don't want to.. like private static HashMap String SoftReference Bitmap cache new HashMap String SoftReference Bitmap Note your OOM problems may not necessarily be related to your Bitmap cache. Always ensure you stop interrupt the thread spawned by your..

Out of memory exception due to large bitmap size

http://stackoverflow.com/questions/5321579/out-of-memory-exception-due-to-large-bitmap-size

finally if connection null connection.disconnect return null Please note this doesnot guarantee relief from OOM. It is not always a good idea to show large bitmaps. Another option you can go after is use BitmapFactory.Options inSampleSize..

Android HttpClient OOM on 4G/LTE (HTC Thunderbolt)

http://stackoverflow.com/questions/5358014/android-httpclient-oom-on-4g-lte-htc-thunderbolt

HttpClient OOM on 4G LTE HTC Thunderbolt I have gotten some reports from users of crashes when try use my application on Verizon's 4G.. Verizon's 4G LTE. Looking at the stack trace it looks like Android's HttpClient.execute implementation is throwing an OOM. This happens only on 4G LTE devices specifically HTC Thunderbolt and only when on 4G LTE. WiFi 3G UMTS are OK. Also works.. and I can't get this happen in the emulator so I need to make some educated guesses here. I can try to catch the OOM in my code and attempt to cleanup and force GC but I'm not sure if that's a good idea. Comments or other suggestions Here's..

Does a replacement for Gallery widget with View recycling exist?

http://stackoverflow.com/questions/5789879/does-a-replacement-for-gallery-widget-with-view-recycling-exist

the recycler component that the Gallery stores them in does not seem to recycle them quickly enough leading to an OOM situation. You can test this easily with a few large ish images as your gallery items but just a TextView will cause it..