android Programming Glossary: executables
What is the easiest way to draw line using OpenGL-ES (android) http://stackoverflow.com/questions/16027455/what-is-the-easiest-way-to-draw-line-using-opengl-es-android GLES20.glLinkProgram GlProgram creates OpenGL ES program executables public void SetVerts float v0 float v1 float v2 float v3 float..
Is Opengl Development GPU Dependant? http://stackoverflow.com/questions/17229066/is-opengl-development-gpu-dependant GLES20.glLinkProgram mProgram create OpenGL program executables public void draw float dX float dY float uX float uY lineCoords..
FFMpeg jni in Android? http://stackoverflow.com/questions/4358047/ffmpeg-jni-in-android jni in Android I have built FFMPEG executables and libraries as provided by Bambuser http bambuser.com opensource.. opensource . So I managed to build the Android executables and libraties. How can I link these libs in my Eclipse project..
Running a Haskell program on the Android OS http://stackoverflow.com/questions/5151858/running-a-haskell-program-on-the-android-os . As far as I'm aware you can not officially run native executables on android. You could probably do it with a rooted phone thus.. thus I assume this means you can not distribute native executables on the app store even when the NDK gcc port can generate native.. app store even when the NDK gcc port can generate native executables just fine. This also probably kills the option for using LLVM..
Hosting an executable within Android application http://stackoverflow.com/questions/5583487/hosting-an-executable-within-android-application stopped as required. What is the best way to handle such executables in Android project What are other alternatives assuming that..
Android Camera will not work. startPreview fails http://stackoverflow.com/questions/7942378/android-camera-will-not-work-startpreview-fails GLES20.glLinkProgram mProgram creates OpenGL program executables get handles maPositionHandle GLES20.glGetAttribLocation mProgram..
What is the easiest way to draw line using OpenGL-ES (android) http://stackoverflow.com/questions/16027455/what-is-the-easiest-way-to-draw-line-using-opengl-es-android GlProgram fragmentShader add the fragment shader to program GLES20.glLinkProgram GlProgram creates OpenGL ES program executables public void SetVerts float v0 float v1 float v2 float v3 float v4 float v5 LineCoords 0 v0 LineCoords 1 v1 LineCoords 2..
Is Opengl Development GPU Dependant? http://stackoverflow.com/questions/17229066/is-opengl-development-gpu-dependant mProgram fragmentShader add the fragment shader to program GLES20.glLinkProgram mProgram create OpenGL program executables public void draw float dX float dY float uX float uY lineCoords 0 dX lineCoords 1 dY lineCoords 2 0.0f lineCoords 3 uX..
FFMpeg jni in Android? http://stackoverflow.com/questions/4358047/ffmpeg-jni-in-android jni in Android I have built FFMPEG executables and libraries as provided by Bambuser http bambuser.com opensource . So I managed to build the Android executables and libraties... executables and libraries as provided by Bambuser http bambuser.com opensource . So I managed to build the Android executables and libraties. How can I link these libs in my Eclipse project and invoke the FFmpeg functions from Java The open source..
Running a Haskell program on the Android OS http://stackoverflow.com/questions/5151858/running-a-haskell-program-on-the-android-os into the NDK java glue code which itself is a shared library . As far as I'm aware you can not officially run native executables on android. You could probably do it with a rooted phone thus I assume this means you can not distribute native executables.. on android. You could probably do it with a rooted phone thus I assume this means you can not distribute native executables on the app store even when the NDK gcc port can generate native executables just fine. This also probably kills the option.. this means you can not distribute native executables on the app store even when the NDK gcc port can generate native executables just fine. This also probably kills the option for using LLVM unless you can get the NDK JNI working with LLVM. The biggest..
Hosting an executable within Android application http://stackoverflow.com/questions/5583487/hosting-an-executable-within-android-application of wrapping it around a service so that it can be started or stopped as required. What is the best way to handle such executables in Android project What are other alternatives assuming that I do not have source code for this executable Please advice...
Android Camera will not work. startPreview fails http://stackoverflow.com/questions/7942378/android-camera-will-not-work-startpreview-fails mProgram fragmentShader add the fragment shader to program GLES20.glLinkProgram mProgram creates OpenGL program executables get handles maPositionHandle GLES20.glGetAttribLocation mProgram vPosition gvTexCoordHandle GLES20.glGetAttribLocation mProgram..
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