jquery Programming Glossary: document.createevent
How to open the select input using jquery http://stackoverflow.com/questions/10453393/how-to-open-the-select-input-using-jquery This should work var element select 0 worked false if document.createEvent all browsers var e document.createEvent MouseEvents e.initMouseEvent.. 0 worked false if document.createEvent all browsers var e document.createEvent MouseEvents e.initMouseEvent mousedown true true window 0 0..
How to avoid to modify the event object in this situation http://stackoverflow.com/questions/12041811/how-to-avoid-to-modify-the-event-object-in-this-situation One opition as suggested by @AaronDigulla could be to use document.createEvent . What is the proper way to use this method in this context.. a.data this c new d e this h 3 #box .keydown function e document.createEvent 'KeyboardEvent' e.initEvent keydown true true this .dispatchEvent.. widgets. A solution would be to create new events using document.createEvent copying all important attributes and send the clone to avoid..
Choosing and activating the right controls on an AJAX-driven site http://stackoverflow.com/questions/15048223/choosing-and-activating-the-right-controls-on-an-ajax-driven-site return true Don't click yet. var clickEvent document.createEvent 'MouseEvents' clickEvent.initEvent 'click' true true jNode 0.. function clickCheckoutButton jNode var clickEvent document.createEvent 'MouseEvents' clickEvent.initEvent 'click' true true jNode 0.. function triggerMouseEvent node eventType var clickEvent document.createEvent 'MouseEvents' clickEvent.initEvent eventType true true node.dispatchEvent..
Programmatically triggering events in Javascript for IE using jQuery http://stackoverflow.com/questions/168596/programmatically-triggering-events-in-javascript-for-ie-using-jquery jQuery.fn.extend fire function evttype el this.get 0 if document.createEvent var evt document.createEvent 'HTMLEvents' evt.initEvent evttype.. evttype el this.get 0 if document.createEvent var evt document.createEvent 'HTMLEvents' evt.initEvent evttype false false el.dispatchEvent.. evttype false false el.dispatchEvent evt else if document.createEventObject el.fireEvent 'on' evttype return this So my onSelect..
Browser-friendly way to simulate anchor click with jQuery? http://stackoverflow.com/questions/1722593/browser-friendly-way-to-simulate-anchor-click-with-jquery function eventType return this.each function if document.createEvent var event document.createEvent HTMLEvents event.initEvent.. this.each function if document.createEvent var event document.createEvent HTMLEvents event.initEvent eventType true true return this.dispatchEvent.. true true return this.dispatchEvent event else var event document.createEventObject return this.fireEvent on eventType event 'a' .fireEvent..
$(document).click() not working correctly on iPhone. jquery http://stackoverflow.com/questions/3705937/document-click-not-working-correctly-on-iphone-jquery shiftKey metaKey button relatedTarget var simulatedEvent document.createEvent MouseEvent simulatedEvent.initMouseEvent type true true window..
jQuery UI - Droppable only accept one draggable http://stackoverflow.com/questions/3948447/jquery-ui-droppable-only-accept-one-draggable
Javascript Drag and drop for touch devices [closed] http://stackoverflow.com/questions/5186441/javascript-drag-and-drop-for-touch-devices event var touch event.changedTouches 0 var simulatedEvent document.createEvent MouseEvent simulatedEvent.initMouseEvent touchstart mousedown..
jQuery Drag and Drop on touch devices (iPad, Android) http://stackoverflow.com/questions/5796109/jquery-drag-and-drop-on-touch-devices-ipad-android touch event.originalEvent.changedTouches 0 simulatedEvent document.createEvent 'MouseEvents' Initialize the simulated mouse event using the..
How to open a file / browse dialog using javascript? http://stackoverflow.com/questions/6463439/how-to-open-a-file-browse-dialog-using-javascript type text javascript function performClick node var evt document.createEvent MouseEvents evt.initEvent click true false node.dispatchEvent..
Greasemonkey Jquery Script to Click Links http://stackoverflow.com/questions/6466856/greasemonkey-jquery-script-to-click-links mouse event like so setInterval function var clickEvent document.createEvent HTMLEvents clickEvent.initEvent click true true a contains 'load.. more comments' moreLinks.each function var clickEvent document.createEvent HTMLEvents clickEvent.initEvent click true true this.dispatchEvent..
Simulating a tab keypress using JavaScript http://stackoverflow.com/questions/702585/simulating-a-tab-keypress-using-javascript handler I've tried the following approaches var event document.createEvent 'KeyboardEvent' event.initKeyEvent keypress true true null false..
Is there a [universal] way to invoke a default action after calling event.preventDefault()? http://stackoverflow.com/questions/7732854/is-there-a-universal-way-to-invoke-a-default-action-after-calling-event-preven event.originalEvent.mySecretVariableName i handled it if document.createEvent this.dispatchEvent event.originalEvent else this.fireEvent event.originalEvent.eventType..
How to open the select input using jquery http://stackoverflow.com/questions/10453393/how-to-open-the-select-input-using-jquery javascript jquery select share improve this question This should work var element select 0 worked false if document.createEvent all browsers var e document.createEvent MouseEvents e.initMouseEvent mousedown true true window 0 0 0 0 0 false false false.. improve this question This should work var element select 0 worked false if document.createEvent all browsers var e document.createEvent MouseEvents e.initMouseEvent mousedown true true window 0 0 0 0 0 false false false false 0 null worked element.dispatchEvent..
How to avoid to modify the event object in this situation http://stackoverflow.com/questions/12041811/how-to-avoid-to-modify-the-event-object-in-this-situation 2 Can you suggest another way to achieve the same result 3 One opition as suggested by @AaronDigulla could be to use document.createEvent . What is the proper way to use this method in this context I did try the following code 3 but it does not work. P.S. Here.. f 1 this.each function var b a.data this c b b.option e ._init a.data this c new d e this h 3 #box .keydown function e document.createEvent 'KeyboardEvent' e.initEvent keydown true true this .dispatchEvent e if e.keyCode .ui.keyCode.TAB return e.keyCode .ui.keyCode.DOWN.. is OK. The trouble starts when you bind your own events to the widgets. A solution would be to create new events using document.createEvent copying all important attributes and send the clone to avoid modifying the original event. Some links Keyboard Events and..
Choosing and activating the right controls on an AJAX-driven site http://stackoverflow.com/questions/15048223/choosing-and-activating-the-right-controls-on-an-ajax-driven-site clickAddToCart function clickAddToCart jNode if okayToClickAddtoCart return true Don't click yet. var clickEvent document.createEvent 'MouseEvents' clickEvent.initEvent 'click' true true jNode 0 .dispatchEvent clickEvent waitForKeyElements .checkout button.. clickEvent waitForKeyElements .checkout button clickCheckoutButton function clickCheckoutButton jNode var clickEvent document.createEvent 'MouseEvents' clickEvent.initEvent 'click' true true jNode 0 .dispatchEvent clickEvent Link to the target page Snapshot..
Programmatically triggering events in Javascript for IE using jQuery http://stackoverflow.com/questions/168596/programmatically-triggering-events-in-javascript-for-ie-using-jquery I had the same problem. Solved by using this function jQuery.fn.extend fire function evttype el this.get 0 if document.createEvent var evt document.createEvent 'HTMLEvents' evt.initEvent evttype false false el.dispatchEvent evt else if document.createEventObject.. Solved by using this function jQuery.fn.extend fire function evttype el this.get 0 if document.createEvent var evt document.createEvent 'HTMLEvents' evt.initEvent evttype false false el.dispatchEvent evt else if document.createEventObject el.fireEvent 'on'.. var evt document.createEvent 'HTMLEvents' evt.initEvent evttype false false el.dispatchEvent evt else if document.createEventObject el.fireEvent 'on' evttype return this So my onSelect event handler to datepicker looks like if .browser.msie datepickerOptions..
Browser-friendly way to simulate anchor click with jQuery? http://stackoverflow.com/questions/1722593/browser-friendly-way-to-simulate-anchor-click-with-jquery testing. So far I've found this document .ready function .fn.fireEvent function eventType return this.each function if document.createEvent var event document.createEvent HTMLEvents event.initEvent eventType true true return this.dispatchEvent event else var.. document .ready function .fn.fireEvent function eventType return this.each function if document.createEvent var event document.createEvent HTMLEvents event.initEvent eventType true true return this.dispatchEvent event else var event document.createEventObject.. document.createEvent HTMLEvents event.initEvent eventType true true return this.dispatchEvent event else var event document.createEventObject return this.fireEvent on eventType event 'a' .fireEvent 'click' This will fire a click event in Safari but not..
$(document).click() not working correctly on iPhone. jquery http://stackoverflow.com/questions/3705937/document-click-not-working-correctly-on-iphone-jquery clickCount screenX screenY clientX clientY ctrlKey altKey shiftKey metaKey button relatedTarget var simulatedEvent document.createEvent MouseEvent simulatedEvent.initMouseEvent type true true window 1 first.screenX first.screenY first.clientX first.clientY..
jQuery UI - Droppable only accept one draggable http://stackoverflow.com/questions/3948447/jquery-ui-droppable-only-accept-one-draggable
Javascript Drag and drop for touch devices [closed] http://stackoverflow.com/questions/5186441/javascript-drag-and-drop-for-touch-devices into touch and it works like magic. function touchHandler event var touch event.changedTouches 0 var simulatedEvent document.createEvent MouseEvent simulatedEvent.initMouseEvent touchstart mousedown touchmove mousemove touchend mouseup event.type true true..
jQuery Drag and Drop on touch devices (iPad, Android) http://stackoverflow.com/questions/5796109/jquery-drag-and-drop-on-touch-devices-ipad-android use this to prevent scrolling during ui use var touch event.originalEvent.changedTouches 0 simulatedEvent document.createEvent 'MouseEvents' Initialize the simulated mouse event using the touch event's coordinates simulatedEvent.initMouseEvent simulatedType..
How to open a file / browse dialog using javascript? http://stackoverflow.com/questions/6463439/how-to-open-a-file-browse-dialog-using-javascript just use .click as some browsers does not support it. script type text javascript function performClick node var evt document.createEvent MouseEvents evt.initEvent click true false node.dispatchEvent evt script a href # onclick performClick document.getElementById..
Greasemonkey Jquery Script to Click Links http://stackoverflow.com/questions/6466856/greasemonkey-jquery-script-to-click-links Which means that in this case you need to send an actual mouse event like so setInterval function var clickEvent document.createEvent HTMLEvents clickEvent.initEvent click true true a contains 'load more comments' 0 .dispatchEvent clickEvent 10000 Oops I..
Simulating a tab keypress using JavaScript http://stackoverflow.com/questions/702585/simulating-a-tab-keypress-using-javascript pressed the Tab key when they click on something. In the click handler I've tried the following approaches var event document.createEvent 'KeyboardEvent' event.initKeyEvent keypress true true null false false false false 9 0 this.input.focus 0 .dispatchEvent..
Is there a [universal] way to invoke a default action after calling event.preventDefault()? http://stackoverflow.com/questions/7732854/is-there-a-universal-way-to-invoke-a-default-action-after-calling-event-preven do nothing let the event go your handling code goes here event.originalEvent.mySecretVariableName i handled it if document.createEvent this.dispatchEvent event.originalEvent else this.fireEvent event.originalEvent.eventType event.originalEvent Using this..
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