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2014/10/16 ¤W¤È 12:02:44

jquery Programming Glossary: ctx.fillstyle

Dynamically resize canvas window with javascript/jquery?

http://stackoverflow.com/questions/11368477/dynamically-resize-canvas-window-with-javascript-jquery

var c #canvas ctx c 0 .getContext '2d' var draw function ctx.fillStyle #000 ctx.fillRect 10 10 50 50 function set width and height..

How to drag images / objects within Canvas?

http://stackoverflow.com/questions/18333936/how-to-drag-images-objects-within-canvas

ctx.rect img.x panX img.y panY img.width img.height ctx.fillStyle img.color ctx.fill ctx.stroke create an array of any hit colored..

Can regular JavaScript be mixed with jQuery?

http://stackoverflow.com/questions/3677140/can-regular-javascript-be-mixed-with-jquery

canvas if canvas.getContext var ctx canvas.getContext 2d ctx.fillStyle rgb 200 0 0 ctx.fillRect 10 10 55 50 ctx.fillStyle rgba 0 0.. 2d ctx.fillStyle rgb 200 0 0 ctx.fillRect 10 10 55 50 ctx.fillStyle rgba 0 0 200 0.5 ctx.fillRect 30 30 55 50 script head body.. canvas if canvas.getContext var ctx canvas.getContext 2d ctx.fillStyle rgb 200 0 0 ctx.fillRect 10 10 55 50 ctx.fillStyle rgba 0 0..

capturing html5 canvas output as video or swf or png sequence?

http://stackoverflow.com/questions/4781602/capturing-html5-canvas-output-as-video-or-swf-or-png-sequence

var ctx cnv.getContext 2d if ctx var img new Image ctx.fillStyle rgba 255 0 0 0.5 ctx.fillRect 0 0 300 300 ctx.fill img.onload..

Dynamically resize canvas window with javascript/jquery?

http://stackoverflow.com/questions/11368477/dynamically-resize-canvas-window-with-javascript-jquery

the size clears the canvas. How I would write it function var c #canvas ctx c 0 .getContext '2d' var draw function ctx.fillStyle #000 ctx.fillRect 10 10 50 50 function set width and height ctx.canvas.height 600 ctx.canvas.width 600 draw draw wait 2..

How to drag images / objects within Canvas?

http://stackoverflow.com/questions/18333936/how-to-drag-images-objects-within-canvas

for var i 0 i images.length i var img images i ctx.beginPath ctx.rect img.x panX img.y panY img.width img.height ctx.fillStyle img.color ctx.fill ctx.stroke create an array of any hit colored images function imagesHitTests x y adjust for panning..

Can regular JavaScript be mixed with jQuery?

http://stackoverflow.com/questions/3677140/can-regular-javascript-be-mixed-with-jquery

javascript function draw var canvas document.getElementById canvas if canvas.getContext var ctx canvas.getContext 2d ctx.fillStyle rgb 200 0 0 ctx.fillRect 10 10 55 50 ctx.fillStyle rgba 0 0 200 0.5 ctx.fillRect 30 30 55 50 script head body onload draw.. canvas if canvas.getContext var ctx canvas.getContext 2d ctx.fillStyle rgb 200 0 0 ctx.fillRect 10 10 55 50 ctx.fillStyle rgba 0 0 200 0.5 ctx.fillRect 30 30 55 50 script head body onload draw canvas id canvas width 150 height 150 canvas body.. handler like this function var canvas document.getElementById canvas if canvas.getContext var ctx canvas.getContext 2d ctx.fillStyle rgb 200 0 0 ctx.fillRect 10 10 55 50 ctx.fillStyle rgba 0 0 200 0.5 ctx.fillRect 30 30 55 50 share improve this answer..

capturing html5 canvas output as video or swf or png sequence?

http://stackoverflow.com/questions/4781602/capturing-html5-canvas-output-as-video-or-swf-or-png-sequence

I used the following code var cnv document.getElementById myCanvas var ctx cnv.getContext 2d if ctx var img new Image ctx.fillStyle rgba 255 0 0 0.5 ctx.fillRect 0 0 300 300 ctx.fill img.onload function ctx.drawImage img 0 0 img.src my external image path..