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javascript Programming Glossary: intersects

Three.js Projector and Ray objects

http://stackoverflow.com/questions/11036106/three-js-projector-and-ray-objects

mouse3D.subSelf camera.position .normalize var intersects ray.intersectObject crateMesh store intersecting objects if.. crateMesh store intersecting objects if intersects.length 0 SELECTED intersects 0 .object var intersects ray.intersectObject.. store intersecting objects if intersects.length 0 SELECTED intersects 0 .object var intersects ray.intersectObject plane This event..

Converting World coordinates to Screen coordinates in Three.js using Projection

http://stackoverflow.com/questions/11586527/converting-world-coordinates-to-screen-coordinates-in-three-js-using-projection

vector.subSelf camera.position .normalize var intersects ray.intersectObjects scene.children I have been attempting to..

THREE.js Ray Intersect fails by adding div

http://stackoverflow.com/questions/13542175/three-js-ray-intersect-fails-by-adding-div

vector.subSelf camera.position .normalize var intersects ray.intersectObjects myObjects true Any ideas on how I can solve..

Hit-testing SVG shapes?

http://stackoverflow.com/questions/2174640/hit-testing-svg-shapes

bit more hit testing. I want to know if a given rectangle intersects any of my SVG shapes. For example I add 3 complex polygons to.. my element. Now I want to know if rectangle 40 40 100 100 intersects any of them. Does anyone have an idea how I could possibly hook..

How to get object in WebGL 3d space from a mouse click coordinate

http://stackoverflow.com/questions/7364693/how-to-get-object-in-webgl-3d-space-from-a-mouse-click-coordinate

to find the closest triangle to the camera which also intersects the ray. I have an example of unprojecting available at jax..

Three.js - how to detect what shape was selected? after drag

http://stackoverflow.com/questions/8292486/three-js-how-to-detect-what-shape-was-selected-after-drag

camera.position .normalize if SELECTED var intersects ray.intersectObject plane SELECTED.position.copy intersects.. ray.intersectObject plane SELECTED.position.copy intersects 0 .point.subSelf offset return var intersects ray.intersectObjects.. intersects 0 .point.subSelf offset return var intersects ray.intersectObjects objects if intersects.length 0 if INTERSECTED..