¡@

Home 

javascript Programming Glossary: input.addeventlistener

Prevent default behavior in text input while pressing arrow up

http://stackoverflow.com/questions/1080532/prevent-default-behavior-in-text-input-while-pressing-arrow-up

able to prevent it from occuring. I tried the following input.addEventListener 'keydown' function e e.preventDefault false Putting e.preventDefault.. setTimeout function ignoreKey false 1 e.preventDefault input.addEventListener 'keydown' handler false input.addEventListener 'keypress' handler..

Set custom HTML5 required field validation message

http://stackoverflow.com/questions/13798313/set-custom-html5-required-field-validation-message

valOrFunction options.invalidText window input input.addEventListener change changeOrInput input.addEventListener input changeOrInput.. window input input.addEventListener change changeOrInput input.addEventListener input changeOrInput input.addEventListener invalid invalid exports.InvalidInputHelper.. changeOrInput input.addEventListener input changeOrInput input.addEventListener invalid invalid exports.InvalidInputHelper InvalidInputHelper..

HTML5 File API crashes Chrome when using readAsDataURL to load a selected image

http://stackoverflow.com/questions/6217652/html5-file-api-crashes-chrome-when-using-readasdataurl-to-load-a-selected-image

'input' input.type 'file' document.body.appendChild input input.addEventListener 'change' function var file input.files 0 var reader new FileReader.. run into the same memory caching issues. Something like input.addEventListener 'change' function e var file input.files 0 window.URL window.webkitURL..

Mobile Safari Autofocus text field

http://stackoverflow.com/questions/6287478/mobile-safari-autofocus-text-field

var input document.getElementById 'focus test input' input.addEventListener 'focusin' function event console.log 'focus' console.log event..

How can I draw an image from the HTML5 File API on Canvas?

http://stackoverflow.com/questions/6775767/how-can-i-draw-an-image-from-the-html5-file-api-on-canvas

function var input document.getElementById 'input' input.addEventListener 'change' handleFiles function handleFiles e var ctx document.getElementById..