java Programming Glossary: accelerated
Java 2D game graphics http://stackoverflow.com/questions/1963494/java-2d-game-graphics .getDefaultConfiguration create a hardware accelerated image public final BufferedImage create final int width final..
How to do Gesture Recognition using Accelerometers http://stackoverflow.com/questions/198982/how-to-do-gesture-recognition-using-accelerometers acceleration. Realise that when the device is not being accelerated by the user the only force is due to gravity and therefore you.. your UI to provide points where the device is not being accelerated and you can reset your estimates and reliably estimate the direction..
Java very large heap sizes http://stackoverflow.com/questions/214362/java-very-large-heap-sizes have probably also bucks for a good commercial hardware accelerated pauseless GC technology like the one offered by Azul. We have..
How to develop multi-touch applications in Java? http://stackoverflow.com/questions/369301/how-to-develop-multi-touch-applications-in-java .. . It also features a hardware accelerated scene graph similar to JavaFX. You can even simulate multitouch..
What are the big improvements between guava and apache equivalent libraries? http://stackoverflow.com/questions/4542550/what-are-the-big-improvements-between-guava-and-apache-equivalent-libraries While the development of Apache Commons seems to have accelerated with the work on Commons Lang 3.0 Guava seems to pick up more..
Java Double Buffering http://stackoverflow.com/questions/5924697/java-double-buffering assigning a variable every redraw Also is this hardware accelerated by default If not what should I do to make it hardware accelerated.. by default If not what should I do to make it hardware accelerated java swing awt doublebuffered share improve this question..
Java graphics - Stages of a game http://stackoverflow.com/questions/7781040/java-graphics-stages-of-a-game want is Hey just give me an arbitrary resolution graphics accelerated surface to draw on and don't make it complicated share improve..
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