c++ Programming Glossary: pods
Will an 'empty' destructor do the same thing as the generated destructor? http://stackoverflow.com/questions/1025313/will-an-empty-destructor-do-the-same-thing-as-the-generated-destructor that has a user declared destructor. Such types are not PODs anymore plain old data and these are not allowed to be bit copied...
what are the fast algorithms to find duplicate elements in a collection and group them? http://stackoverflow.com/questions/1332527/what-are-the-fast-algorithms-to-find-duplicate-elements-in-a-collection-and-grou agnostic not necessarily integers strings or any other PODs and the equal predicates are self defined that is the comparison..
C++ implicit copy constructor for a class that contains other objects http://stackoverflow.com/questions/1810163/c-implicit-copy-constructor-for-a-class-that-contains-other-objects m_c.~Z Calls the destructor for each member m_b PODs and pointers destructors do nothing m_a ~Y Call the base class..
Are there cases where downcasting an actual Base to a Derived would be defined? http://stackoverflow.com/questions/20263888/are-there-cases-where-downcasting-an-actual-base-to-a-derived-would-be-defined DerivedForInt base.a Sources What are Aggregates and PODs and how why are they special PODs and inheritance in C 11. Does.. What are Aggregates and PODs and how why are they special PODs and inheritance in C 11. Does the address of the struct address..
memset for initialization in C++ http://stackoverflow.com/questions/2481654/memset-for-initialization-in-c use memset . It's a holdover from C and won't work on non PODs. Specifically using it on a derived class that contains any..
What are Aggregates and PODs and how/why are they special? http://stackoverflow.com/questions/4178175/what-are-aggregates-and-pods-and-how-why-are-they-special are Aggregates and PODs and how why are they special This FAQ is about Aggregates and.. how why are they special This FAQ is about Aggregates and PODs and covers the following material What are Aggregates What are.. then it is sure not a POD Classes just like structs can be PODs even though the standard term is POD struct for both cases Just..
Size of Primitive data types http://stackoverflow.com/questions/4562249/size-of-primitive-data-types ask about Primitive data type like int and not regarding PODs I do understand PODs can include structure and with structure.. data type like int and not regarding PODs I do understand PODs can include structure and with structure it is a whole different..
Destructors of builtin types (int, char etc..) http://stackoverflow.com/questions/456310/destructors-of-builtin-types-int-char-etc them in the code nevertheless in case we later replace PODs with real classes. Finding out that naked int's don't work but..
Defining class string constants in C++? http://stackoverflow.com/questions/459942/defining-class-string-constants-in-c are initialized with constant expressions and that are PODs like pointers C requires that their initialization happens at..
trivial vs. standard layout vs. POD http://stackoverflow.com/questions/6496545/trivial-vs-standard-layout-vs-pod difference between trivial types standard layout types and PODs Specifically I want to determine whether new T is different.. that to a layman would be several pages in itself... PODs were mis defined in C 98. There are really two separate intents..
std::lower_bound slower for std::vector than std::map::find http://stackoverflow.com/questions/8784732/stdlower-bound-slower-for-stdvector-than-stdmapfind show the results in question I tested with std string and PODs from 4 to 128 bytes ranging from 8 to 2000 elements with MSVC10... std lower_bound was slower than the std map find for all PODs. The difference was miniscule for 4 and 8 byte PODs and but.. all PODs. The difference was miniscule for 4 and 8 byte PODs and but for 128 byte PODs std vector was up to 36 slower However..
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