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c++ Programming Glossary: pobject

Unable to catch c++ exception using catch (…)

http://stackoverflow.com/questions/1373686/unable-to-catch-c-exception-using-catch

conditions occur. Here's the pseudo code that is executing pObject pSystem Get_pObject pSystem DoSomethingThatMightDestroy_pObject.. the pseudo code that is executing pObject pSystem Get_pObject pSystem DoSomethingThatMightDestroy_pObject try Call to third.. pSystem Get_pObject pSystem DoSomethingThatMightDestroy_pObject try Call to third party function that is throwing exception..

gdb problem setting hardware watchpoint/how to set software watchpoint

http://stackoverflow.com/questions/3470704/gdb-problem-setting-hardware-watchpoint-how-to-set-software-watchpoint

variable. But I can't watch a double datamember eg watch pObject dPrice produces Hardware watchpoint 1 pObject dPrice But when.. eg watch pObject dPrice produces Hardware watchpoint 1 pObject dPrice But when you try to continue execution it says Could..

Looking for a better C++ class factory

http://stackoverflow.com/questions/363453/looking-for-a-better-c-class-factory

good. BrokeredObject GetObjectByID int id BrokeredObject pObject ObjectMap iterator m_objectList.find id etc. if found return.. iterator m_objectList.find id etc. if found return pObject not found so create switch id case 0 pObject new TypeA break.. found return pObject not found so create switch id case 0 pObject new TypeA break case 1 pObject new TypeB break etc. I loathe..

Game Objects Talking To Each Other

http://stackoverflow.com/questions/4574016/game-objects-talking-to-each-other

oMessage Register int iMessageId IEventMessagingSystem pObject FObjectCallback fpMethod Unregister int iMessageId IEventMessagingSystem.. fpMethod Unregister int iMessageId IEventMessagingSystem pObject FObjectCallback fpMethod #define MSG_Startup 1 #define MSG_Shutdown..

A C++ iterator adapter which wraps and hides an inner iterator and converts the iterated type

http://stackoverflow.com/questions/470835/a-c-iterator-adapter-which-wraps-and-hides-an-inner-iterator-and-converts-the

... class Container private struct Item Object pObject ... other members ... std list Item m_items I want to add these.. IInterface dereference return this base pObject GetInterface You would create this type as inner in Container..

The new keyword “auto”; When should it be used to declare a variable type? [duplicate]

http://stackoverflow.com/questions/6900459/the-new-keyword-auto-when-should-it-be-used-to-declare-a-variable-type

good looks cumbersome SomeType OtherType SomeOtherType pObject new SomeType OtherType SomeOtherType With auto. good auto increases.. With auto. good auto increases readability here auto pObject new SomeType OtherType SomeOtherType Here it is very good as.. reducing the readability as anyone can know the type of pObject just by looking at the code. Sometime the type is so irrelevant..