c++ Programming Glossary: p0.y
Edges on polygon outlines not always correct http://stackoverflow.com/questions/3039026/edges-on-polygon-outlines-not-always-correct perpoffset diroffset p0.x start.x perpoffset.x diroffset.x p0.y start.y perpoffset.y diroffset.y p1.x start.x perpoffset.x diroffset.x.. p2.y output.push_back p0.x output.push_back p0.y output.push_back p1.x output.push_back p1.y output.push_back.. p1 POINTFLOAT p2 POINTFLOAT p3 p0.x cur.x b_perp.x w p0.y cur.y b_perp.y w p1.x cur.x b_perp.x w p1.y cur.y b_perp.y w..
OpenCV extract area of an image from a vector of squares http://stackoverflow.com/questions/7755647/opencv-extract-area-of-an-image-from-a-vector-of-squares p3 . After this assembling the ROI is easy Rect roi p0.x p0.y p1.x p0.x p3.y p0.y EDIT I found an excellent solution while.. the ROI is easy Rect roi p0.x p0.y p1.x p0.x p3.y p0.y EDIT I found an excellent solution while reading the documentation..
C++ triangle rasterization http://stackoverflow.com/questions/7870533/c-triangle-rasterization Point2D p2 Point2D Top Middle Bottom bool MiddleIsLeft if p0.y p1.y case 1 2 5 if p0.y p2.y case 1 2 if p1.y p2.y case.. Bottom bool MiddleIsLeft if p0.y p1.y case 1 2 5 if p0.y p2.y case 1 2 if p1.y p2.y case 1 Top p0 Middle p1 Bottom.. p0 Bottom p1 MiddleIsLeft true else case 3 4 6 if p0.y p2.y case 4 Top p1 Middle p0 Bottom p2 MiddleIsLeft false ..
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