c++ Programming Glossary: orientation
Algorithm improvement for Coca-Cola can shape recognition http://stackoverflow.com/questions/10168686/algorithm-improvement-for-coca-cola-can-shape-recognition noisy. The can could have any scale or rotation or even orientation within reasonable limits The image could have some degree of.. in translation and rotation was achieved but not in orientation meaning that a can that was not directly facing the camera objective..
OpenCV C++/Obj-C: Advanced square detection http://stackoverflow.com/questions/10533233/opencv-c-obj-c-advanced-square-detection be positive or negative in accordance with the contour orientation if approx.size 4 fabs contourArea Mat approx 1000 isContourConvex..
Add support to print & preview HTML in a dialog-based MFC app http://stackoverflow.com/questions/18926793/add-support-to-print-preview-html-in-a-dialog-based-mfc-app That in turn should allow to set custom printer paper size orientation etc. I have a playground WebBrowser ActiveX host project in..
Square detection doesn't find squares http://stackoverflow.com/questions/7731742/square-detection-doesnt-find-squares be positive or negative in accordance with the contour orientation if approx.size 4 fabs contourArea Mat approx 1000 isContourConvex..
OpenCV C++/Obj-C: Detecting a sheet of paper / Square Detection http://stackoverflow.com/questions/8667818/opencv-c-obj-c-detecting-a-sheet-of-paper-square-detection be positive or negative in accordance with the contour orientation if approx.size 4 fabs contourArea Mat approx 1000 isContourConvex..
Converting data from glReadPixels() to OpenCV::Mat http://stackoverflow.com/questions/9097756/converting-data-from-glreadpixels-to-opencvmat the projection matrix but keep an eye on triangle orientation in this case . To flip a cv Mat vertically you can use cv flip..
Using Quaternions for OpenGL Rotations http://stackoverflow.com/questions/9715776/using-quaternions-for-opengl-rotations before it. What you want is to take an object's current orientation and apply a rotation along some axis producing a new orientation... and apply a rotation along some axis producing a new orientation. You can't do that with Euler angles. You can with matrices.. you just have a quaternion which represents the current orientation of the object. When you decide to apply a rotation to it of..
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